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main.go
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main.go
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package main
import (
"bufio"
"fmt"
"io"
"math"
)
func fs1(input io.Reader, multiplier int) (int, error) {
scanner := bufio.NewScanner(input)
var lines []string
for scanner.Scan() {
lines = append(lines, scanner.Text())
}
board := toBoard(lines, multiplier)
res := board.move(0, board.current.row, board.current.col, board.to.row, board.to.col)
return res - 1, nil
}
func toBoard(lines []string, multiplier int) *Board {
row := len(lines)
col := len(lines[0])
board := make([][]Unit, 0, row)
first := make([]Unit, col)
for i := 0; i < col; i++ {
first[i] = Unit{unitType: WallUnit}
}
first[1].unitType = EmptyUnit
board = append(board, first)
for i := 1; i < len(lines)-1; i++ {
cur := make([]Unit, col)
line := lines[i]
for j := 0; j < len(line); j++ {
switch line[j] {
case '#':
cur[j] = Unit{unitType: WallUnit}
case '.':
cur[j] = Unit{unitType: EmptyUnit}
case '^':
cur[j] = Unit{unitType: BlizzardUnit, blizzards: []Direction{Up}}
case 'v':
cur[j] = Unit{unitType: BlizzardUnit, blizzards: []Direction{Down}}
case '<':
cur[j] = Unit{unitType: BlizzardUnit, blizzards: []Direction{Left}}
case '>':
cur[j] = Unit{unitType: BlizzardUnit, blizzards: []Direction{Right}}
}
}
board = append(board, cur)
}
last := make([]Unit, col)
for i := 0; i < col; i++ {
last[i] = Unit{unitType: WallUnit}
}
last[col-2].unitType = EmptyUnit
board = append(board, last)
boards := make([][][]Unit, 1, multiplier)
boards[0] = board
b := &Board{
row: row,
col: col,
current: Position{row: 0, col: 1},
from: Position{row: 0, col: 1},
to: Position{row: row - 1, col: col - 2},
multiplier: multiplier,
visited: make(map[int]map[Position]int),
}
previous := board
for i := 1; i < multiplier; i++ {
next := b.newBoard(previous)
boards = append(boards, next)
previous = next
}
b.boards = boards
return b
}
func (b *Board) resetCache() {
b.visited = make(map[int]map[Position]int)
}
func (b *Board) setVisited(round int, row int, col int) {
m, exists := b.visited[round%b.multiplier]
if !exists {
m = make(map[Position]int)
b.visited[round%b.multiplier] = m
}
m[Position{row, col}] = round
}
func (b *Board) isVisited(round int, row int, col int) bool {
m, exists := b.visited[round%b.multiplier]
if !exists {
return false
}
v, exists := m[Position{row, col}]
if !exists {
return false
}
if round < v {
return false
}
return true
}
func (b *Board) move(round int, row, col, toRow, toCol int) int {
// TODO Precompute blizzards
if row == toRow && col == toCol {
return round
}
if b.isVisited(round, row, col) {
return math.MaxInt
}
b.setVisited(round, row, col)
best := math.MaxInt
// Move right
if b.isAllowed(round, row, col+1) {
best = min(best, b.move(round+1, row, col+1, toRow, toCol))
}
// Move left
if b.isAllowed(round, row, col-1) {
best = min(best, b.move(round+1, row, col-1, toRow, toCol))
}
// Move down
if b.isAllowed(round, row+1, col) {
best = min(best, b.move(round+1, row+1, col, toRow, toCol))
}
// Move top
if b.isAllowed(round, row-1, col) {
best = min(best, b.move(round+1, row-1, col, toRow, toCol))
}
// Stay same position
if b.isAllowed(round, row, col) {
best = min(best, b.move(round+1, row, col, toRow, toCol))
}
return best
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func (b *Board) isAllowed(round int, row, col int) bool {
if row < 0 {
return false
}
if row >= b.row {
return false
}
board := b.boards[round%b.multiplier]
return board[row][col].unitType == EmptyUnit
}
func (b *Board) newBoard(previous [][]Unit) [][]Unit {
board := make([][]Unit, b.row)
for row := 0; row < b.row; row++ {
board[row] = make([]Unit, b.col)
for col := 0; col < b.col; col++ {
switch previous[row][col].unitType {
case WallUnit:
board[row][col].unitType = WallUnit
default:
board[row][col].unitType = EmptyUnit
}
}
}
for row := 0; row < b.row; row++ {
for col := 0; col < b.col; col++ {
if previous[row][col].unitType != BlizzardUnit {
continue
}
for _, blizzard := range previous[row][col].blizzards {
switch blizzard {
case Up:
if previous[row-1][col].unitType == WallUnit {
pos := b.getOpposite(Position{row: row - 1, col: col})
board[pos.row][pos.col].unitType = BlizzardUnit
board[pos.row][pos.col].blizzards = append(board[pos.row][pos.col].blizzards, blizzard)
} else {
board[row-1][col].unitType = BlizzardUnit
board[row-1][col].blizzards = append(board[row-1][col].blizzards, blizzard)
}
case Down:
if previous[row+1][col].unitType == WallUnit {
pos := b.getOpposite(Position{row: row + 1, col: col})
board[pos.row][pos.col].unitType = BlizzardUnit
board[pos.row][pos.col].blizzards = append(board[pos.row][pos.col].blizzards, blizzard)
} else {
board[row+1][col].unitType = BlizzardUnit
board[row+1][col].blizzards = append(board[row+1][col].blizzards, blizzard)
}
case Left:
if previous[row][col-1].unitType == WallUnit {
pos := b.getOpposite(Position{row: row, col: col - 1})
board[pos.row][pos.col].unitType = BlizzardUnit
board[pos.row][pos.col].blizzards = append(board[pos.row][pos.col].blizzards, blizzard)
} else {
board[row][col-1].unitType = BlizzardUnit
board[row][col-1].blizzards = append(board[row][col-1].blizzards, blizzard)
}
case Right:
if previous[row][col+1].unitType == WallUnit {
pos := b.getOpposite(Position{row: row, col: col + 1})
board[pos.row][pos.col].unitType = BlizzardUnit
board[pos.row][pos.col].blizzards = append(board[pos.row][pos.col].blizzards, blizzard)
} else {
board[row][col+1].unitType = BlizzardUnit
board[row][col+1].blizzards = append(board[row][col+1].blizzards, blizzard)
}
}
}
}
}
return board
}
func (b *Board) getOpposite(position Position) Position {
if position.row == 0 {
return Position{row: b.row - 2, col: position.col}
}
if position.row == b.row-1 {
return Position{row: 1, col: position.col}
}
if position.col == 0 {
return Position{row: position.row, col: b.col - 2}
}
if position.col == b.col-1 {
return Position{row: position.row, col: 1}
}
panic("get opposite")
}
func print(board [][]Unit) {
for _, row := range board {
for _, unit := range row {
switch unit.unitType {
case EmptyUnit:
fmt.Print(".")
case WallUnit:
fmt.Print("#")
case BlizzardUnit:
if len(unit.blizzards) > 1 {
fmt.Printf("%d", len(unit.blizzards))
} else {
switch unit.blizzards[0] {
case Up:
fmt.Print("^")
case Down:
fmt.Print("v")
case Left:
fmt.Print("<")
case Right:
fmt.Print(">")
}
}
}
}
fmt.Println()
}
fmt.Println()
}
type Board struct {
row int
col int
from Position
to Position
current Position
boards [][][]Unit
multiplier int
visited map[int]map[Position]int
}
type Position struct {
row int
col int
}
type Unit struct {
unitType UnitType
blizzards []Direction
}
type Direction int
const (
Up Direction = iota
Down
Left
Right
)
type UnitType int
const (
EmptyUnit UnitType = iota
WallUnit
BlizzardUnit
)
func fs2(input io.Reader, multiplier int) (int, error) {
scanner := bufio.NewScanner(input)
var lines []string
for scanner.Scan() {
lines = append(lines, scanner.Text())
}
board := toBoard(lines, multiplier)
fromRow := board.from.row
fromCol := board.from.col
toRow := board.to.row
toCol := board.to.col
firstTrip := board.move(0, fromRow, fromCol, toRow, toCol)
board.resetCache()
secondTrip := board.move(firstTrip, toRow, toCol, fromRow, fromCol)
board.resetCache()
thirdTrip := board.move(secondTrip, fromRow, fromCol, toRow, toCol)
return thirdTrip - 1, nil
}