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Guidelines for writing workers
If you're writing a worker -- and almost everything that juju does happens inside a worker -- you should be aware of the following guidelines. They're not necessarily comprehensive, and not necessarily to be followed without question; but if you're not following the advice on this page, you should have a very good reason and have talked it through with fwereade.
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If you really just want to run a dumb function on its own goroutine, use
worker.NewSimpleWorker
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If you just want to do something every <period>, use
worker.NewPeriodicWorker
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If you want to react to watcher events, you should probably use
worker.NewNotifyWorker or worker.NewStringsWorker
. -
If your worker has any methods outside the
worker.Worker
interface, DO NOT use any of the above callback-style workers. Those methods, that need to communicate with the main goroutine, need to know that goroutine's state, so that they don't just hang forever. -
To restate the previous point: basically never do a naked channel send/receive. If you're building a structure that makes you think you need them, you're most likely building the wrong structure.
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If you're writing a custom worker, and not using a
tomb.Tomb
, you are almost certainly doing it wrong. Read the blog post, or just the code -- it's less than 200 lines and it's about 50% comments. -
If you're letting
tomb.ErrDying
leak out of your workers to any clients, you are definitely doing it wrong -- you risk stopping another worker with that same error, which will quite rightly panic (because that tomb is not yet dying). -
If it's possible for your worker to call
.tomb.Done()
more than once, or less than once, you are definitely doing it very very wrong indeed. -
If you're using
.tomb.Dead()
, you are very probably doing it wrong -- the only reason (that I'm aware of) to select on that.Dead()
rather than on.Dying()
is to leak inappropriate information to your clients. They don't care if you're dying or dead; they care only that the component is no longer functioning reliably and cannot fulfil their requests. Full stop. Whatever started the component needs to know why it failed, but that parent is usually not the same entity as the client that's calling methods. -
If you're using
worker/singular
, you are quite likely to be doing it wrong, because you've written a worker that breaks when distributed. Things like provisioner and firewaller only work that way because we weren't smart enough to write them better; but you should generally be writing workers that collaborate correctly with themselves, and eschewing the temptation to depend on the funky layer-breaking of singular. -
If you're passing a *state.State into your worker, you are almost certainly doing it wrong. The layers go worker->apiserver->state, and any attempt to skip past the apiserver layer should be viewed with extreme suspicion.
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Don't try to make a worker into a singleton (this isn't particularly related to workers, really, singleton is enough of an antipattern on its own). Singletons are basically the same as global variables, except even worse, and if you try to make them responsible for goroutines they become more horrible still.
Let's imagine a worker that reads values from some channel and passes them into some function. Here follows an annotated implementation:
// valuePasser is not exported; export interfaces rather than concrete
// types wherever practical.
type valuePasser struct {
// You must have a tomb, or doom yourself to reimplementing it badly.
tomb tomb.Tomb
// Use your judgment re fields vs vars in the loop method; but at least
// use fields for the vars you construct it with, and generally prefer
// fields for values that won't be overwritten. Sophisticated workers
// often use vars in the loop method to control which branches of the
// select are taken, and that's hard enough to follow without other
// variables polluting the namespace.
values <-chan int
handler func(int) error
}
// NewValuePasser returns a worker.Worker that reads values from values and
// passes them to handler until values is closed or handler returns an error.
// The caller takes responsibility for stopping, and handling errors from,
// the returned worker.
func NewValuePasser(values <-chan int, handler func(int) error) worker.Worker {
// This function should do three things:
// * Create and initialise the worker.
// Note that the Tomb doesn't need initialisation; but it's generally
// good to fill these other fields in at this stage, so as to keep the
// next step as clean as possible.
w := &valuePasser{
values: values,
handler: handler,
}
// * Run a boilerplate launcher func on its own goroutine.
// It should generally look much like this; it's important that you call
// tomb.Done() exactly once, and that you call tomb.Kill() at least once,
// *before* calling Done.
// Extra stuff in this func is sometimes justifiable but rarely tasteful.
go func() {
defer w.tomb.Done()
w.tomb.Kill(w.loop())
}()
// * Return the worker.
return w
}
// loop is where most of the interesting stuff happens.
func (w *valuePasser) loop() error {
// If you've got detailed setup to do; watchers to be started, resource
// cleanup to defer, etc, generally do it here. This is a very simple
// worker so it doesn't do anything special and goes straight into the
// standard select loop.
for {
select {
// This bit is mandatory. If you get the signal that you're meant to
// shut down, you return tomb.ErrDying to the launcher func; this will
// then kill the tomb with that error, which (uniquely) does *not*
// overwrite a nil tomb error.
// You're thus free to call .tomb.Kill(someError) -- or .Kill(nil) --
// elsewhere, and this case needn't to worry about why it's dying.
case <-w.tomb.Dying():
return tomb.ErrDying
// Here's where you need to pay most of your attention, because it'll
// differ with each worker you write. The common features are that you
// will *usually* just return errors at the slightest provocation
// (retrying isn't your problem; someone else is responsible for
// restarting you; and in general, *any* unknown error should be taken
// to indicate that we *do not know* whether the last operation succeeded
// or failed, and that we're fatally compromised).
case value, ok := <- w.values:
if !ok {
return errors.New("values channel closed unexpectedly")
// Of course, a closed input channel might be expected, and
// indicate that the task is complete; in that case, you can
// return nil, which will stop the worker without error.
}
if err := w.handler(value); err != nil {
return errors.Annotatef(err, "cannot handle %d", value)
}
}
}
}
// Kill is boilerplate and should look exactly like this.
func (w *valuePasser) Kill() {
w.tomb.Kill(nil)
}
// Wait is boilerplate and should look exactly like this.
func (w *valuePasser) Wait() error {
return w.tomb.Wait()
}
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