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creator.py
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import os
import sys
import shutil
import json
import re
import subprocess
# CONSTANTS
GENERIC_JSONS_DIR: str = "generic_assets"
GENERIC_JSONS_DIR_PATH: str = os.path.join("./", GENERIC_JSONS_DIR)
FINAL_JSONS_DIR: str = "final_assets"
FINAL_JSONS_DIR_PATH: str = os.path.join("./", FINAL_JSONS_DIR)
# RUNTIME CONSTANTS
MODID_JSONS_DIR: str = sys.argv[1]
MODID_JSONS_DIR_PATH: str = os.path.join(FINAL_JSONS_DIR_PATH, MODID_JSONS_DIR)
DOOR_JSONS_DIR: str = sys.argv[2]
DOOR_JSONS_DIR_PATH: str = os.path.join(MODID_JSONS_DIR_PATH, DOOR_JSONS_DIR)
BLOCKSTATE_DICT: dict = \
{
"modid:block/door_bottom_left": sys.argv[1] + ":block/" + sys.argv[2] + "_bottom_left",
"modid:block/door_bottom_left_open": sys.argv[1] + ":block/" + sys.argv[2] + "_bottom_left_open",
"modid:block/door_bottom_right": sys.argv[1] + ":block/" + sys.argv[2] + "_bottom_right",
"modid:block/door_bottom_right_open": sys.argv[1] + ":block/" + sys.argv[2] + "_bottom_right_open",
"modid:block/door_top_left": sys.argv[1] + ":block/" + sys.argv[2] + "_top_left",
"modid:block/door_top_left_open": sys.argv[1] + ":block/" + sys.argv[2] + "_top_left_open",
"modid:block/door_top_right": sys.argv[1] + ":block/" + sys.argv[2] + "_top_right",
"modid:block/door_top_right_open": sys.argv[1] + ":block/" + sys.argv[2] + "_top_right_open"
}
TEXTURE_DICT: dict = \
{
"modid:block/door_bottom": sys.argv[1] + ":block/" + sys.argv[2] + "_bottom",
"modid:block/door_top": sys.argv[1] + ":block/" + sys.argv[2] + "_top"
}
MODEL_FILENAME_DICT: dict = \
{
"door_bottom_left.json": sys.argv[2] + "_bottom_left.json",
"door_bottom_left_open.json": sys.argv[2] + "_bottom_left_open.json",
"door_bottom_right.json": sys.argv[2] + "_bottom_right.json",
"door_bottom_right_open.json": sys.argv[2] + "_bottom_right_open.json",
"door_top_left.json": sys.argv[2] + "_top_left.json",
"door_top_left_open.json": sys.argv[2] + "_top_left_open.json",
"door_top_right.json": sys.argv[2] + "_top_right.json",
"door_top_right_open.json": sys.argv[2] + "_top_right_open.json"
}
# MODDING RUNTIME CONSTANTS
# assets/[modid]
MODDING_ASSETS_DIR: str = "assets"
MODDING_ASSETS_DIR_PATH: str = os.path.join(DOOR_JSONS_DIR_PATH, MODDING_ASSETS_DIR)
MODDING_MODID_DIR: str = sys.argv[1]
MODDING_MODID_DIR_PATH: str = os.path.join(MODDING_ASSETS_DIR_PATH, MODDING_MODID_DIR)
# assets/[modid]/blockstates
MODDING_BLOCKSTATES_DIR: str = "blockstates"
MODDING_BLOCKSTATES_DIR_PATH: str = os.path.join(MODDING_MODID_DIR_PATH, MODDING_BLOCKSTATES_DIR)
# assets/[modid]/models/block/
MODDING_MODELS_DIR: str = "models"
MODDING_MODELS_DIR_PATH: str = os.path.join(MODDING_MODID_DIR_PATH, MODDING_MODELS_DIR)
MODDING_MODELS_BLOCK_DIR: str = "block"
MODDING_MODELS_BLOCK_DIR_PATH: str = os.path.join(MODDING_MODELS_DIR_PATH, MODDING_MODELS_BLOCK_DIR)
# Create the folders for the resulting files
if not os.path.isdir(FINAL_JSONS_DIR_PATH):
os.mkdir(FINAL_JSONS_DIR_PATH)
if not os.path.isdir(MODID_JSONS_DIR_PATH):
os.mkdir(MODID_JSONS_DIR_PATH)
if not os.path.isdir(DOOR_JSONS_DIR_PATH):
os.mkdir(DOOR_JSONS_DIR_PATH)
else:
shutil.rmtree(DOOR_JSONS_DIR_PATH)
os.mkdir(DOOR_JSONS_DIR_PATH)
os.mkdir(MODDING_ASSETS_DIR_PATH)
os.mkdir(MODDING_MODID_DIR_PATH)
os.mkdir(MODDING_BLOCKSTATES_DIR_PATH)
os.mkdir(MODDING_MODELS_DIR_PATH)
os.mkdir(MODDING_MODELS_BLOCK_DIR_PATH)
# Run json_manipulator.py to get the generic assets
subprocess.Popen([sys.executable, "json_manipulator.py"]).wait()
# Create blockstate file
with open(os.path.join(GENERIC_JSONS_DIR_PATH, "generic_door.json"), "r") as generic_door_blockstate_file:
generic_door_blockstate = json.load(generic_door_blockstate_file)
door_blockstate = generic_door_blockstate
for orientation in door_blockstate["variants"]:
door_blockstate["variants"][orientation]["model"] = BLOCKSTATE_DICT[door_blockstate["variants"][orientation]["model"]]
with open(os.path.join(MODDING_BLOCKSTATES_DIR_PATH, sys.argv[2] + ".json"), "w") as door_blockstate_file:
json.dump(door_blockstate, door_blockstate_file, indent=2)
# Create model files
generic_door_model_files = os.listdir(GENERIC_JSONS_DIR_PATH)
for file in generic_door_model_files:
if not re.search("door_", file):
generic_door_model_files.remove(file)
for file in generic_door_model_files:
with open(os.path.join(GENERIC_JSONS_DIR_PATH, file), "r") as generic_door_model_file:
generic_door_model = json.load(generic_door_model_file)
door_model = generic_door_model
for texture in door_model["textures"]:
door_model["textures"][texture] = TEXTURE_DICT[door_model["textures"][texture]]
with open(os.path.join(MODDING_MODELS_BLOCK_DIR_PATH, MODEL_FILENAME_DICT[file]), "w") as door_model_file:
json.dump(door_model, door_model_file, indent=2)