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PixelSouls

This is the code used to make Pixel Souls Demastered. It works as a library that adds several extension methods to the classes in Soulsformats, such as pixelizing TPFs, palette matching PARAMs, and converting FLVER models to a specified LOD level. Along with the extension methods, there are two scripts: PixelSoulsGlobals, and PixelSoulsHelpers, that contain static information used by the program as well as additional functions used to create Pixel Souls.

Basic Usage

You can pixelize all texture files in a binder simply by calling

BND3 binder = BND3.Read(path);

binder.Pixelize(new PixelArtSettings
  {
    ScaleFactor = 8,
    MaxColors = 16
  }
);
binder.Write(outputPath);

A similar process can be used for TPF files, and every other format that the library extends, albeit with varying functionality.

Libraries Used

Special Thanks

  • Dropoff for teaching me about DirectXTexNet and the basics of 3D model stuff
  • Shadowth117 for allowing me to use the code for calculating tangents.