You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Makes me think of the balloons from Heartlight. I wonder what the rules would be for when you compare the weights of objects; i.e. would a size 4 snake weigh down a size 3 balloon or be lifted by it? Could an normal object and a balloon-like object cancel out their weights and hover? Seems like a lot of cool stuff could be done with that idea.
Speaking of gravity, there's also always the age old trope of reversing/redirecting global gravity. That might be cool too.
The text was updated successfully, but these errors were encountered:
Zero-gravity blocks would also be cool, and possibly simpler to implement. (Just don't apply gravity to zero-gravity blocks, they stay in place unless pushed like a normal block)
First suggested in #24 by @Patashu.
Makes me think of the balloons from Heartlight. I wonder what the rules would be for when you compare the weights of objects; i.e. would a size 4 snake weigh down a size 3 balloon or be lifted by it? Could an normal object and a balloon-like object cancel out their weights and hover? Seems like a lot of cool stuff could be done with that idea.
Speaking of gravity, there's also always the age old trope of reversing/redirecting global gravity. That might be cool too.
The text was updated successfully, but these errors were encountered: