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About

Fast, incremental 2D Delaunay & Voronoi mesh implementation, based on the @thi.ng/quad-edge data structure after Guibas & Stolfi and partially ported from C++ versions by Dani Lischinski, Paul Heckbert et al:

References:

Construction speed: 20k random points (poisson disc samples, even distribution) in ~850ms (Chrome 72, MBP 2016)

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Installation

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Dependencies

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API

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example screenshot

import * as g from "@thi.ng/geom";
import { DVMesh } from "@thi.ng/geom-voronoi";
import { repeatedly } from "@thi.ng/transducers";
import { randNorm2 } from "@thi.ng/vectors";

const pts = [...repeatedly(() => randNorm2([], Math.random() * 250), 1000)];

const mesh = new DVMesh(pts);

// raw polygons of primary or dual mesh
mesh.delaunay()
mesh.voronoi()

// ...or clipped & filtered polygons within convex polygon boundary
const bounds = g.vertices(g.center(g.rect(500)));
// [ [ -250, -250 ], [ 250, -250 ], [ 250, 250 ], [ -250, 250 ] ]

const cells = mesh.voronoi(bounds);

document.body.innerHtml = g.asSvg(
    g.svgDoc({ fill: "none", "stroke-width": 0.25 },
        g.group({ stroke: "blue" }, mesh.delaunay(bounds).map((p) => g.polygon(p))),
        g.group({ stroke: "red" }, mesh.voronoi(bounds).map((p) => g.polygon(p)))
    )
);