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index.js
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/*
* [1] ref : http://www.martinreddy.net/gfx/3d/3DS.spec
*
*/
var objectAssign = require('object-assign');
var encoding;
// Those are parseable as a straight list of subchunks.
var NON_LEAF_CHUNKS = [
0x4D4D, // Main Chunk
0x3D3D, // 3D Editor Chunk
0x4100, // Triangular Mesh
0xAFFF, // Material Block
0xB000 // Keyframer Chunk
];
// Add here parsers for other chunk types
var CHUNK_PARSERS = {
0x4000: parseObjectChunk,
0x4110: parseVertexListChunk,
0x4120: parseFaceListChunk,
0xA000: parseMaterialNameChunk
};
var CHUNK_NAMES = {
0x4D4D: 'Main Chunk',
0x0002: 'Version',
0x0100: 'Scale Factor',
0x3D3D: '3D Editor Chunk',
0x3D3E: 'Editor Configuration',
0x4000: 'Object Block',
0x4100: 'Triangular Mesh',
0x4110: 'Vertex List',
0x4120: 'Face List',
0x4130: 'Faces Material',
0x4150: 'Smoothing Group List',
0x4140: 'Mapping Coordinates List',
0x4160: 'Local Coordinates System',
0x4165: 'Visibility',
0x4600: 'Light',
0x4610: 'Spotlight',
0x4700: 'Camera',
0xAFFF: 'Material Block',
0xA000: 'Material Name',
0xA010: 'Ambient Color',
0xA020: 'Diffuse Color',
0xA030: 'Specular Color',
0xA040: 'Shininess',
0xA041: 'Shininess Strength',
0xA050: 'Transparency',
0xA052: 'Transparency Falloff',
0xA053: 'Reflect Blur',
0xA081: 'Two Sided',
0xA084: 'Self Illumination',
0xA087: 'Wire Thickness',
0xA08A: 'Transparency Falloff IN',
0xA100: 'Material Type',
0xA200: 'Texture Map 1',
0xA210: 'Opacity',
0xA230: 'Bump Map',
0xA220: 'Reflection Map',
0xA300: 'Mapping Filename',
0xA351: 'Mapping Parameters',
0xB000: 'Keyframer Chunk',
0xB002: 'Mesh Information Block',
0xB003: 'Camera Information Block',
0xB004: 'Target Node Block',
0xB005: 'Light Node Block',
0xB006: 'Light Target Information Block',
0xB007: 'Spot Light Information Block',
0xB008: 'Frames (Start and End)',
0xB009: 'Keyframe Current Time',
0xB00A: 'Keyframes Header',
0xB010: 'Object Name',
0xB013: 'Object Pivot Point',
0xB020: 'Position Track',
0xB021: 'Rotation Track',
0xB022: 'Scale Track',
0xB030: 'Hierarchy Position'
};
function parseMaterialNameChunk(buf) {
return {
materialName: fromASCIIZ(buf)
};
}
function parseFaceListChunk(buf) {
var faceCount = buf.readUInt16LE(0);
// The face array contains 3 vertex indices + a 2 bytes
// bit-field containing various flags (see [1]).
// The flags don't look very useful for now, so let's remove them
// and return a directly usable buffer instead.
var data = buf.slice(2);
var faces = [];
for(var i=0; i<faceCount; i++) {
var off = i * 2 * 4;
faces.push(data.slice(off, off + 2 * 3));
}
// The face indices are returned as an UInt16LE buffer
return {
faceCount: faceCount,
faces: Buffer.concat(faces)
};
}
function parseVertexListChunk(buf) {
var vertexCount = buf.readUInt16LE(0);
var vertices = buf.slice(2);
// The vertice coordinates are returned as a Float32LE buffer
return {
vertexCount: vertexCount,
vertices: vertices
};
}
/** Read a zero-terminated string in 'encoding' format from 'buf'.
* @param buf The input buffer containing the bytes to decode.
* @param obj if provided, the number of bytes read (including the final 0) will be returned as obj.count.
* @returns the parsed string.
*/
function fromASCIIZ(buf, obj) {
var i = 0;
while(buf[i] != 0) {
i++;
}
if (obj) {
obj.count = i;
}
return buf.slice(0, i).toString(encoding);
}
function parseObjectChunk(buf) {
// The object chunk starts with the object name
// as a zero terminated ASCII string
var obj= {}
var objectName = fromASCIIZ(buf, obj);
var data = buf.slice(obj.count + 1);
return {
objectName: objectName,
children: parseChildren(data)
};
}
function parseChildren(buf) {
var offset = 0;
var children = [];
while(offset < buf.length) {
var chunk = parseChunk(buf, offset);
children.push(chunk);
offset += chunk.length;
}
return children;
}
function parseChunk(buf, offset) {
var chunkId = buf.readUInt16LE(offset);
var chunkLength = buf.readUInt32LE(offset + 2);
var data = buf.slice(offset + 6, offset + chunkLength);
var chunkName = CHUNK_NAMES[chunkId] || 'Unknown';
var chunk = {
id: chunkId,
name: chunkName,
length: chunkLength
};
/*
* If a parser is defined for this chunkId, use it.
* Else if the chunk is known as non-leaf, try to parse it as a list of children chunks
*/
if(CHUNK_PARSERS[chunk.id]) {
var parsed = CHUNK_PARSERS[chunk.id](data);
chunk = objectAssign({}, chunk, parsed);
} else if(NON_LEAF_CHUNKS.indexOf(chunk.id) !== -1) {
chunk.children = parseChildren(data);
} else {
// Keep raw data if unparsed node has no children
chunk.data = data;
}
return chunk;
}
function getChildChunk(tree, id) {
var chunks = getChildrenChunks(tree, id);
return chunks.length > 0
? chunks[0]
: null;
}
function getChildrenChunks(tree, id) {
return tree.children.filter(function(chunk) {
return chunk.id === id;
});
}
function unpackVertices(buf) {
var vertexCount = buf.length / (3 * 4);
var vertices = [];
for(var i=0; i<vertexCount; i++) {
var off = i * 3 * 4;
vertices.push([
buf.readFloatLE(off + (0 * 4)),
buf.readFloatLE(off + (1 * 4)),
buf.readFloatLE(off + (2 * 4)),
]);
}
return vertices;
}
function unpackFaces(buf) {
var faceCount = buf.length / (3 * 2);
var faces = [];
for(var i=0; i<faceCount; i++) {
var off = i * 3 * 2;
faces.push([
buf.readUInt16LE(off + (0 * 2)),
buf.readUInt16LE(off + (1 * 2)),
buf.readUInt16LE(off + (2 * 2)),
]);
}
return faces;
}
module.exports = function(buf, opts) {
// Default is: return objects, do not return chuncks tree
opts = opts || {}
var returnObjects = opts.objects == undefined ? true : opts.objects;
var returnTree = opts.tree == undefined ? false : opts.tree;
encoding = opts.encoding == undefined ? 'binary' : opts.encoding;
var result = {}
var rootChunk = parseChunk(buf, 0);
if (returnObjects) {
var editorChunk = getChildChunk(rootChunk, 0x3D3D);
var objectChunks = getChildrenChunks(editorChunk, 0x4000);
result.objects = objectChunks.map(function(objectChunk) {
var triMeshChunk = getChildChunk(objectChunk, 0x4100);
var vertexListChunk = getChildChunk(triMeshChunk, 0x4110);
var faceListChunk = getChildChunk(triMeshChunk, 0x4120);
return {
name: objectChunk.objectName,
vertices: unpackVertices(vertexListChunk.vertices),
faces: unpackFaces(faceListChunk.faces)
};
});
}
if (returnTree) {
result.tree = rootChunk;
}
return result;
};