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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.0.28 - 2023-12-13

Added

  • Background shader for space dust/nebula effect and procedural stars

0.0.27 - 2023-11-21

Added

  • Background parallax effect
  • PlayTime resource records unpaused play time
  • Add rotation effect; will rotate entities with the Rotation component

Changed

  • Add distance value to Indicated entities, enabling some to be hidden from system when out of range

Fixed

  • Reset score on game reset
  • Reset SpawnTimer on game reset

0.0.26 - 2023-11-18

Added

  • Add game score that increases when player damages or destroys an enemy
  • Spawn timer; enemies will now spawn continuously

Changed

  • Spawn enemies at random distance and direction from player
  • Limit total concurrent enemies to 10
  • Decrease static orbit scale (planets are now closer)
  • Clamp orbit distance (prevents Moon orbiting inside of Earth sprite)
  • Indicators spawn on update allowing new entities to be pointed to

0.0.25 - 2023-11-17

Added

  • CI test workflow for pull requests

Changed

  • Multiply ship velocities by delta time
  • Multiply dynamic orbit by delta time
  • Bumped up camera scale (entities appear smaller - see more on screen)
  • Bump time scale up to 1 hour per second
  • Use Bevy Rapier's built-in Damping component for velocity dampening

Fixed

  • Removed old orbital period scaling factor which was slowing down realtime orbits

0.0.24 - 2023-11-15

Added

  • Actual values for semi-major axes of planetary orbits (scaled down after calculations)
  • Pause menu with Continue and Exit Game buttons
  • Game Over screen on player death
  • Added basic English (US) translations for pause menu and game over screen
  • Added basic Russian (RU) translations for pause menu and game over screen
  • Added basic German (DE) translations for pause menu and game over screen

Changed

  • Planets now orbit in real time
  • New dynamic gravity system unbound by distance from objects
  • Player speed increase accounting for greater distances and higher gravity
  • Increase enemy weapons range
  • Reorder planetary system spawning by distance

0.0.23 - 2023-11-13

Added

  • New start menu with "New Game", "Credits" and "Quit" buttons

Changed

  • Upgrade to Bevy v0.12.0
  • Rewrite starfield tiling background (see below: bevy_tiling_background removed)
  • Enable cursor use in StartMenu and disable on game start
  • Changed basic English (US) translations for start menu
  • Changed basic Russian (RU) translations for start menu
  • Changed basic German (DE) translations for start menu

Removed

  • bevy_tiling_background presently incompatible with Bevy 0.12

0.0.22 - 2023-11-03

Added

  • Bullet spread; bullets will now fire in a slightly random direction based on accuracy

Changed

  • Moved Verse config to root directory - it will be autogenerated the first time the game runs

Fixed

  • Load and apply selected i18n locale in appropriate systems using .clone()

0.0.21 - 2023-11-01

Fixed

  • Readded Cursor dependency and allow unused_imports macro for production builds

0.0.20 - 2023-11-01

Added

  • Support for translations/internationalisation using bevy_fluent
  • Add basic English (US) translations
  • Add basic Russian (RU) translations
  • Add basic German (DE) translations

Changed

  • Migrated core, temp, ui, world and ship systems to systems/mod.rs file for better overview
  • Move set_window_icon temporary system to PreStartup schedule
  • Move configure_physics_engine to GameCreate state
  • Move system sets to new systems module
  • Move state structs and transitions to new systems module
  • Move spawn and contact events to systems::events submodule

Fixed

  • enemy_targeting_system now happens before ship_damage, preventing crash to desktop
  • Own bullets can no longer hit self

0.0.19 - 2023-10-31

Added

  • bevy_common_assets allows certain data to be loaded from asset files
  • Allow window mode and master volume to be set via config file
  • Game links (Devlogs, GitHub) and support options added to credits

Changed

  • Gravitable component added allowing dynamic_orbit system to be applied to any entity
  • Load credits from asset file

Fixed

  • follow_player camera system now constrained to .after() player movement

0.0.18 - 2023-10-26

Added

  • UI damage indicators appear when a ship is hit

Changed

  • Camera scaling to 1.5, more zoomed out, see enemies on screen for longer
  • Group input setups into shared inputs module

0.0.17 - 2023-10-22

Added

  • New planet assets emulating those of the Solar System

Changed

  • Initial player and camera position moved into space
  • Gravity affecting ship now accounts for parent mass
  • Set eccentricity, argument of periapsis and mass for all planets
  • New yellow star sprite better resembling our own sun, Sol
  • Indicator system now indicates distance by changing transparency

0.0.16 - 2023-10-21

Added

  • Ship health component and health indicator
  • Weapons system enables ship to fire bullets
  • Weapons system audio assets from Kenney's Impact Sounds pack
  • Spawn enemy ship with enemy ship sprite
  • Basic enemy AI system
  • New Player and Enemy components separating specific logic for player and enemy ships
  • Verse "V" window icon
  • Xolonium font (Regular and Bold)
  • Audio section added to credits
  • Roadmap added to docs

Changed

  • Generalise dynamic orbit for multiple ship entities
  • dynamic_orbit, follow_player, indicator, nav and speedometer query for Player instead of Ship
  • New player ship sprite
  • Add enemies to indicator system
  • UI text now uses Xolonium-Bold
  • Credits now scroll
  • Renamed player module to ships
  • Replace Nuxt docs site with simpler docs markdown files managed in Obsidian

Fixed

  • Conditionally run systems dependent on player existence preventing crash when despawned

0.0.15 - 2023-10-13

Added

  • Current time display in HUD
  • Set initial time to 8 a.m. March 14th 2724 CE
  • Extra planets (there are now 8 in the star system)
  • Mass component used in orbital calculations

Changed

  • Introduced Kepler orbital equations for better, more accurate orbit simulations
  • Restore player origin to [0.,0.]
  • Changed orbital period scaling factor so that orbits are perceivable

Removed

  • Orbiting bodies will no longer orbit origin (they require an Orbitable with Mass)

Fixed

  • Prevent division by zero in magnetic ship-planet pull effect by preventing execution at > 1.0

0.0.14 - 2023-10-11

Added

  • Simple gravitational impulse attracting ship to orbitables (star and planets)
  • Add and use KDNode instead of Orbitable for nearest neighbour mapping

Changed

  • Separate nav and speedometer UI features into own modules
  • Open game centered on primary monitor
  • Hide cursor in release builds
  • Compartmentalise code into core, ui and world modules

0.0.13 - 2023-10-10

Added

  • Spritesheet for planet with no atmosphere
  • Two extra demo planets (using no atmosphere texture)
  • KDTree search for nearest neighbour using bevy_spatial
  • Working location indicator for nearest planet

Changed

  • Indicators now appear in circle close to player ship for better readability
  • Add transparency to indicators
  • Moved bulk of planet and star setup to own modules
  • Renamed AppState to GameState for better clarity
  • Improved readability and versatility of assets with bevy_asset_loader
  • Moved menu music loading from main to menu module
  • Moved celestial bodies and starfield background to new astronomy module
  • Moved assets, camera, game_time and state to resources module
  • Moved credits, pause and start_menu to menus module
  • Moved blink effect to effects module
  • Moved animation to effects module

0.0.12 - 2023-10-07

Fixed

  • Implement buffer to prevent crash to desktop when systems are loaded out of order

0.0.11 - 2023-10-07

Added

  • Moon orbiting planet, demonstrating new orbital system
  • Indicator system added to the HUD
  • (Optional) pixelation shader for retro effect
  • (Optional) chromatic aberration shader
  • Source and license info added to credit attributions

Changed

  • Generalised orbital system for any spatial coordinates and parent bodies
  • Planet orbital radius extended to more "realistic" value
  • HUD module moved to new hud directory

0.0.10 - 2023-10-04

Added

  • Animated star and planet exported as spritesheets from Deep-Fold's Pixel Planet Generator
  • Basic orbital system moving planet in circlular orbit around star
  • Pausable GameTime resource and tick system to prevent dynamic systems jumping forwards after unpause
  • Attribution for Deep-Fold in Credits for Pixel Planets
  • WorldInspectorPlugin from bevy-inspector-egui for development/debugging

Changed

  • Adjusted scale of ship smaller by default
  • Moved background handling to plugin
  • Adjusted movement scale of background for parallax effect
  • Moved assets to reusable resources plugin in assets.rs
  • Moved controls to table in README

Removed

0.0.9 - 2023-10-02

Added

  • Generalised state change handling with ForState component

Changed

  • Play menu music in credits state as well as start menu
  • Fade in added to beginning of Space Dust by Kirk Osamayo for smoother transition

0.0.8 - 2023-10-01

Added

  • Start menu
  • Start menu music: Lightspeed by Beat Mekanik (Free Music Archive, CC BY)
  • Ambient music: Space Dust by Kirk Osamayo (Free Music Archive, CC BY)
  • In-game credits accessible from the start menu
  • Download links and controls in README

Changed

  • Pause system moved to new pause module
  • Menu and pause state blinking moved to new effects module

0.0.7 - 2023-09-30

Added

  • Pause state
  • Control mapping using leafwing-input-manager
  • Gamepad support

Changed

  • Move ship spawning and system registration from main to plugin
  • Move camera spawning and follow_player system from main to plugin

0.0.6 - 2023-09-29

Changed

  • Replaced Commons Clause incompatible license with MIT

0.0.5 - 2023-09-29

Added

  • HUD speedometer
  • HUD location indicator as static "In Space" text
  • Window title set to "Verse"
  • kenvector_future font from Kenney's Assets
  • Linux and MacOS builds to Release workflow

Changed

  • Set ship mass directly rather than deriving from density
  • Move camera's follow player system to new camera module
  • Decrease linear velocity dampening (faster max speed, slower natural deceleration)

0.0.4 - 2023-09-28

Added

  • Follow player for camera component
  • Endless repeatable background

0.0.3 - 2023-09-27

Added

  • Workflow to build versioned game releases

0.0.2 - 2023-09-27

Added

  • Spawn camera and spaceship player sprite
  • Basic player controls
  • Rapier physics engine for ship controls
  • Game assets from kenney.nl
  • Git LFS config for image storage
  • Installation and Credits sections in README

0.0.1 - 2023-09-25

Added

  • Bevy game engine and initial config
  • Docs site for documenting Verse development
  • "Commons Clause" prepended GNU GPLv3 license
  • CHANGELOG.md matching Keep a Changelog formatting
  • README with link to license doc and changelog