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I was noticing a weird artefact near the origin of the shader background - a sort of bloom with a cross-section, probably an artefact of calculations near to 0.,0.
To try to hide this, I attempted to set some initial coordinates far, far away from that origin. The result was a loss of detail and a set of large pixelated artefacts being rendered.
Given that all I did was add N to the X and Y values (where N was a number in the 10s of thousands - relatively small), I fear that the shader might produce those artefacts again once the player moves far away enough from the origin.
I am not presently sure how concerned to be about this (the apparent motion of the shader is the players motion divided by a large number, so it will take some distance before it is an issue), but it is worth noting.
The text was updated successfully, but these errors were encountered:
I was noticing a weird artefact near the origin of the shader background - a sort of bloom with a cross-section, probably an artefact of calculations near to 0.,0.
To try to hide this, I attempted to set some initial coordinates far, far away from that origin. The result was a loss of detail and a set of large pixelated artefacts being rendered.
Given that all I did was add N to the X and Y values (where N was a number in the 10s of thousands - relatively small), I fear that the shader might produce those artefacts again once the player moves far away enough from the origin.
I am not presently sure how concerned to be about this (the apparent motion of the shader is the players motion divided by a large number, so it will take some distance before it is an issue), but it is worth noting.
The text was updated successfully, but these errors were encountered: