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Seems to be the only way to get the SuperSpyGlass mod engrams to not show. Havnt had the need so far to try it on anything else besides 1 engram in another mod which also needed the 0 to work.
Not sure on the reason but they have to have a 0 on them now to work.
Example below.
OverrideNamedEngramEntries0=(EngramClassName="PrimalItem_SSP_Remote.PrimalItem_SSP_Remote_C",EngramHidden=True)
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