Summary Introduction Preface Introduction Part I - The Fundamentals The Basics of SuperCollider The Synth The SC Language Interfaces and Communication Part II - Synthesis Additive Synthesis Subtractive Synthesis Modulation - AM, RM and FM Synthesis Envelopes and Shaping Sounds Samples and Buffers Granular Synthesis Physical Modelling Part III - Audio Effects Time Domain Effects Frequency Domain Effects (FFT) Busses, Nodes, Groups and Signal Flow Part IV - Composition Musical Patterns on SC Server Musical Patterns in SC Lang ProxySpace and JIT lib Tuning Systems and Scales Part V - Other Extending SuperCollider