Skip to content

Latest commit

 

History

History
296 lines (214 loc) · 7.97 KB

README_JIT.md

File metadata and controls

296 lines (214 loc) · 7.97 KB

Espruino JIT compiler

This compiler allows Espruino to compile JS code into ARM Thumb code.

Right now this roughly doubles execution speed.

Works:

  • Assignments
  • Maths operators, postfix operators
  • Function calls
  • Member access (with . or [])
  • for (;;) loops
  • if ()
  • i++ / ++i
  • i+=
  • ternary operators
  • ~i/!i/+i/-i
  • Function arguments
  • var/const/let (const/let scoping does not work at the moment)
  • On the whole functions that can't be JITed will produce a message on the console and will be treated as normal functions.
  • Short-circuit execution (&&/||)
  • Array [] and Object {} declarations

Doesn't work:

  • Everything else

Performance:

  • When calling a JIT function, we use existing FunctionCall code to set up args and an execution scope (so args can be passed in)
  • Variables are referenced at the start just once and stored on the stack
    • We could also maybe extend it to allow caching of constant field access, for instance 'console.log'
  • Built-in functions could be called directly, which would be a TON faster
  • Peephole optimisation could still be added (eg. removing push r0, pop r0) but this is the least of our worries
  • Stuff is in place to allow ints to be stored on the stack and converted when needed. This could maybe allow us to keep some vars as ints.
  • When a function is called we load up the address as a 32 bit literal each time. We could maybe have a constant pool or local stub functions?
  • When we emit code, we just use StringAppend which can be very slow. We should use an iterator (it's an easy win for compile performance)

Possible improvements:

  • We always output a return undefined even if the function has already returned

Testing

Linux

  • Build for Linux USE_JIT=1 DEBUG=1 make
  • Test with ./espruino --test-jit - doesn't do much useful right now
  • CLI test ./espruino -e 'function jit() {"jit";return 123;}'
  • On Linux builds, a file jit.bin is created each time JIT runs. It contains the raw Thumb code.
  • Disassemble binary with arm-none-eabi-objdump -D -Mforce-thumb -b binary -m cortex-m4 jit.bin

You can see what code is created with stuff like:

./espruino -e "E.setFlags({jitDebug:1});trace(function jit() {'jit';return 1+2;})"

./espruino -e 'E.setFlags({jitDebug:1});function jit() {"jit";return "Hello"}'

./espruino -e 'E.setFlags({jitDebug:1});function jit() {"jit";print(42)}'

./espruino -e 'E.setFlags({jitDebug:1});function jit() {"jit";i=5}'

./espruino -e 'E.setFlags({jitDebug:1});function jit() {"jit";if (i<3) print("T"); else print("X");}}'

./espruino -e 'E.setFlags({jitDebug:1});function jit() {"jit";for (i=0;i<5;i=i+1) print(i);}'

Raspberry Pi

The Pi can execute Thumb-2 code (Pi 3 and on only)

  • Just build a normal Pi Binary on the Pi: USE_JIT=1 DEBUG=1 make
  • CLI test ./espruino -e 'function jit() {"jit";print("Hello World");};jit()'
  • This may or may not work - sometimes it does (especially when launched from GDB) but I'm unsure why it's flakey!
  • Dump binary on pi with objdump -D -Mforce-thumb -b binary -m arm jit.bin

Build for an actual device

  • Build for ARM: USE_JIT=1 BOARD=BOARD_NAME RELEASE=1 make flash
  • You can also add CFLAGS+=-DDEBUG_JIT_CALLS=1 to ensure that function names are included in debug info even for a release build
// Enable debug output
E.setFlags({jitDebug:1});


function jit() {'jit';return 1;}
jit()==1

function jit() {'jit';return 1+2+3+4+5;}
jit()==15

function jit() {'jit';return 'Hello';}
jit()=="Hello"

function jit() {'jit';return true;}
jit()==true

var test = "Hello world";
function jit() {'jit';return test;}
jit()=="Hello world";

function t() { print("Hello"); }
function jit() {'jit';t();}
jit(); // prints 'hello'

function jit() {'jit';print(42);}
jit(); // prints 42


function jit() {'jit';print(42);return 123;}
jit()==123 // prints 42, returns 123

function jit() {'jit';return !123;}
jit()==false
function jit() {'jit';return !0;}
jit()==true
function jit() {'jit';return ~0;}
jit()==-1
function jit() {'jit';return -(1);}
jit()==-1
function jit() {'jit';return +"0123";} 
jit()==83 // octal!

function jit(a) {'jit';return a?5:10;} 
jit(1)==5
jit(0)==10

function t() { return "Hello"; }
function jit() {'jit'; return t()+" world";}
jit()=="Hello world"

function jit() {'jit';digitalWrite(LED1,1);}
jit(); // LED on


function jit() {'jit';return i++;}
i=0;jit()==0 && i==1

function jit() {'jit';return ++i;}
i=0;jit()==1 && i==1

function jit() {'jit';return i+=" world";}
i="hello";jit()=="hello world" && i=="hello world";

function jit() {'jit';return i-=2;}
i=3;jit()==1 && i==1

function jit() {'jit';i=42;}
jit();i==42

function jit() {'jit';return 1<2;}
jit()==true

function jit() {"jit";if (i<3) print("T"); else print("X");print("--")}
i=2;jit(); // prints T,--
i=5;jit(); // prints X,--


function jit() {"jit";for (i=0;i<5;i=i+1) print(i);}
jit(); // prints 0,1,2,3,4

function jit() {"jit";for (i=0;i<5;i++) print(i);}
jit(); // prints 0,1,2,3,4

function jit() {"jit";for (var i=0;i<5;++i) print(i);}
jit(); // prints 0,1,2,3,4

/*
// WHILE is broken, so disabled for now

function jit() {"jit";while (0) {}}
jit();
E.setFlags({jitDebug:1});
function jit() {"jit";while (1) return 42;}
jit()==42
function jit() {"jit";while (0) return 0;return 42;}
jit()==42

function jit() {"jit";while (i--) j++;}
i=1;j=0;jit();  // broken: Uncaught Error: Unable to assign value to non-reference ?
function jit() {"jit";while (0) print(5); print("Done"); } jit(); // ok
function jit() {"jit";while (1) print(5); print("Done"); } jit(); // Expecting a function to call, got Object (should print '5' forever) 
*/

function jit() {"jit";do { print(i); } while (i--);}
i=5;jit(); // prints 5,4,3,2,1,0

function nojit() {for (i=0;i<1000;i=i+1);}
function jit() {"jit";for (i=0;i<1000;i=i+1);}
t=getTime();jit();getTime()-t // 0.11 sec
t=getTime();nojit();getTime()-t // 0.28 sec


a = {b:42,c:function(){print("hello",this)}};
function jit() {"jit";return a.b;}
jit()==42
function jit() {"jit";return a["b"];}
jit()==42
function jit() {"jit";a.c();}
jit(); // prints 'hello {b:42,...}'

a=Uint8Array([42])
function jit(){"jit";var i=0;return a[i];}
jit()==42

function jit(a,b) {'jit';return a+"Hello world"+b;}
jit(1,2)=="1Hello world2"

function jit() {'jit';return [1,2,1+2,"Hello","World"];}
jit()=="1,2,3,Hello,World"

function jit() {'jit';return {a:42,b:10,12:5};}
JSON.stringify(jit()) == '{"a":42,"b":10,"12":5}'

E.setFlags({jitDebug:1});
function jit() {'jit';return 0&&2;}
jit()==0
function jit() {'jit';return 3&&2;}
jit()==2
function jit() {'jit';return 0||2;}
jit()==2
function jit() {'jit';return 3||2;}
jit()==3


jit = {a:42, jit:function(){'jit';return this.a;}}
jit.jit()==42

function nojit() {
  for (var i=0;i<10000;i++) {
    digitalWrite(LED,1);
    digitalWrite(LED,0);
  }
}
function jit() {"jit";
  for (var i=0;i<10000;i++) {
    digitalWrite(LED,1);
    digitalWrite(LED,0);
  }
}
t=getTime();nojit();getTime()-t // 6.96
t=getTime();jit();getTime()-t   // 2.02


t=getTime();function jit() {"jit";
  for (var i=0;i<10;i++) {
    print("Start");
    digitalWrite(LED,1);
    digitalWrite(LED,0);
    print("Stop");
  }
};print("JIT compile time", getTime()-t,"s")

Run JIT on ARM and then disassemble:

// on ARM
function jit() {"jit";return 1;}
print(btoa(jit["\xffcod"]))
// prints ASBL8Kz7AbQBvHBH

// On Linux
echo ASBL8Kz7AbQBvHBH | base64 -d  > jit.bin
arm-none-eabi-objdump -D -Mforce-thumb -b binary -m cortex-m4 jit.bin

Seeing what GCC does:

// test.c
void main() {
  int data[400];
  volatile int x = data[1];
}
arm-none-eabi-gcc -Os -mcpu=cortex-m4 -mthumb -mabi=aapcs -mfloat-abi=hard -mfpu=fpv4-sp-d16 -nostartfiles test.c
arm-none-eabi-objdump -D -Mforce-thumb -m cortex-m4 a.out

Useful links

http://www.cs.cornell.edu/courses/cs414/2001FA/armcallconvention.pdf https://developer.arm.com/documentation/ddi0308/d/Thumb-Instructions/Alphabetical-list-of-Thumb-instructions/B https://community.arm.com/arm-community-blogs/b/architectures-and-processors-blog/posts/condition-codes-1-condition-flags-and-codes