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"You and a team of divers are hired to scour ruins at the bottom of Lake Honrich. A dialogue-heavy quest with puzzles, platforming, and a focus on water mechanics. But be wary of the siren’s call.."
-As always, allow the host to go first in case there are any triggers. Only the host needs to activate levers/buttons. The host should be the only one talking to NPCs. Communicate the options with your party, what you say determines who lives and who dies.
-Other party members can use the buttons and both clients will still see the effects (i.e. water rising, doors opening), but I would not recommend it. It could potentially cause problems.
-Most "Cutscenes" (cutscenes being the times where the camera will cut to show a door opening) do show for all players.
-The quest log won't always accurately update for other party members. This didn't cause any quest breaking issues.
-It is very dark. That is intended. Bring candlelight/magelight/torches.
-Climbing scratches will teleport all players to the scratches. This won't cause any issues. It can be useful if your party gets lost.
-Players should generally stay close together. Sometimes activating levers/buttons will close doors behind you. Just tp to the host if you get locked out.
-Some NPCs may be missing clothing or have facial issues. (Could be caused by other mods. Take with a grain of salt).
Spoilers Below
-I could not beat Cayrice's story, but this is just because I could not find her documents. I do not know if there are any issues with her story.
-There are two moments where you will control an NPC. Yineel and Tilael. Only the host has control. It syncs perfectly. Party members will see your unconscious body standing still while you control Yineel/Tilael.
-Around when I put the 3rd varia stone in the hub world, It causes a rockslide allowing you to climb up a cliff. This did not sync, but the host can climb and the others can teleport.
-Tilael's quests had issues in my playthrough. At some point, I said the dialogue option "It’s alright. Just water. Some undead." Saying this to her will add a timer to the section where you control her. That is intentional, but the timer felt really short on my playthrough. I am unaware if this is just a skill issue. She died for my party, but either way you still get the varia stone. But for some reason, she appeared in the Honrich Garden section alive and well. She was supposed to be talking to another NPC, but that other NPC did not exist. I did not care about saving her, though It might prevent you from completing her story. If anyone beats it with Tilael alive, please comment.
-There is supposed to be a dialogue option where you can convince Yineel to return to the group in the HONRICH MORBALSELI section without killing the Morag Tong assassin. It did not appear for me. Killing the assassin allows you to progress his story.
-I had no issues with Peletius story.
-The final fight against the Wispmother worked perfect. I entered the fight with only Yineel and Peletius. I was able to deactivate the bosses' shield while my party fought. It is a very fun fight.
-The escape section works fine
-There are a bunch of ways to beat each story and save each person. Some questlines might not work. I am unable to test every single route. Try it and see what works. Refer to this if you get stuck: https://www.nexusmods.com/skyrimspecialedition/articles/5264
The text was updated successfully, but these errors were encountered:
Mod information
"You and a team of divers are hired to scour ruins at the bottom of Lake Honrich. A dialogue-heavy quest with puzzles, platforming, and a focus on water mechanics. But be wary of the siren’s call.."
Download link
https://www.nexusmods.com/skyrimspecialedition/mods/70917
Dependencies
-None
Compatibility
It is beatable start to finish with minor issues.
Additional Information
-As always, allow the host to go first in case there are any triggers. Only the host needs to activate levers/buttons. The host should be the only one talking to NPCs. Communicate the options with your party, what you say determines who lives and who dies.
-Other party members can use the buttons and both clients will still see the effects (i.e. water rising, doors opening), but I would not recommend it. It could potentially cause problems.
-Most "Cutscenes" (cutscenes being the times where the camera will cut to show a door opening) do show for all players.
-The quest log won't always accurately update for other party members. This didn't cause any quest breaking issues.
-It is very dark. That is intended. Bring candlelight/magelight/torches.
-Climbing scratches will teleport all players to the scratches. This won't cause any issues. It can be useful if your party gets lost.
-Players should generally stay close together. Sometimes activating levers/buttons will close doors behind you. Just tp to the host if you get locked out.
-Some NPCs may be missing clothing or have facial issues. (Could be caused by other mods. Take with a grain of salt).
Spoilers Below
-I could not beat Cayrice's story, but this is just because I could not find her documents. I do not know if there are any issues with her story.
-There are two moments where you will control an NPC. Yineel and Tilael. Only the host has control. It syncs perfectly. Party members will see your unconscious body standing still while you control Yineel/Tilael.
-Around when I put the 3rd varia stone in the hub world, It causes a rockslide allowing you to climb up a cliff. This did not sync, but the host can climb and the others can teleport.
-Tilael's quests had issues in my playthrough. At some point, I said the dialogue option "It’s alright. Just water. Some undead." Saying this to her will add a timer to the section where you control her. That is intentional, but the timer felt really short on my playthrough. I am unaware if this is just a skill issue. She died for my party, but either way you still get the varia stone. But for some reason, she appeared in the Honrich Garden section alive and well. She was supposed to be talking to another NPC, but that other NPC did not exist. I did not care about saving her, though It might prevent you from completing her story. If anyone beats it with Tilael alive, please comment.
-There is supposed to be a dialogue option where you can convince Yineel to return to the group in the HONRICH MORBALSELI section without killing the Morag Tong assassin. It did not appear for me. Killing the assassin allows you to progress his story.
-I had no issues with Peletius story.
-The final fight against the Wispmother worked perfect. I entered the fight with only Yineel and Peletius. I was able to deactivate the bosses' shield while my party fought. It is a very fun fight.
-The escape section works fine
-There are a bunch of ways to beat each story and save each person. Some questlines might not work. I am unable to test every single route. Try it and see what works. Refer to this if you get stuck: https://www.nexusmods.com/skyrimspecialedition/articles/5264
The text was updated successfully, but these errors were encountered: