diff --git a/README.md b/README.md index 9845383..d070d70 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Overview -We create multiplayer mods for Bethesda games. Currently, we only support Skyrim through Skyrim Together Reborn, but we plan to support Fallout 4 too. We aim to bring co-op to these games, meant for 2 to 8 players. +We create multiplayer mods for Bethesda games. Currently, we only support Skyrim through Skyrim Together Reborn, but we hope to support Fallout 4 too. We aim to bring co-op to these games, meant for 2 to 8 players. {% hint style="warning" %} We are not a game development studio. We do not have any resources, our team mostly consists of students, we do all of this in our free time, and we appreciate donations. All things considered, you should manage your expectations before jumping into one of our mods. **Our mods are not perfect.** They will occasionally crash, some quests will break, there will be bugs. This is not fixable. This is just the reality of making a multiplayer mod instead of having a massive studio like Bethesda make a multiplayer game. Still, it is playable and it is a lot of fun. diff --git a/general-information/faq.md b/general-information/faq.md index 976fc5e..4f417b7 100644 --- a/general-information/faq.md +++ b/general-information/faq.md @@ -18,7 +18,7 @@ The VR, console, legendary edition (aka Oldrim), and the gamepass version are no ### Q: Where can I report bugs and request features? -A: You can submit bugs and feature requests at our code repository [here](https://github.com/tiltedphoques/TiltedEvolution/issues). +A: You can submit bugs and feature requests at our [code repository](https://github.com/tiltedphoques/TiltedEvolution/issues). ### Q: I have a lot of issues with the mod. Where can I get help? @@ -30,9 +30,9 @@ A: While there is no hard player count limit in theory, we recommend that you pl ### Q: What is the current status of Fallout Together? -A: When developing Skyrim Together Reborn, the developers decided to make the mod work with Fallout 4 too. At the start of 2022, we decided to focus on Skyrim Together Reborn entirely due to time constraints and the small size of the team. We said that we would finish Fallout Together after Skyrim Together Reborn was released. +A: When developing Skyrim Together Reborn, the developers decided to make the mod work with Fallout 4 too. At the start of 2022, they decided to focus on Skyrim Together Reborn entirely due to time constraints and the small size of the team. -There is currently only one developer on the team who is interested in finishing Fallout Together (see [Q: will the mod get future updates?](https://wiki.tiltedphoques.com/tilted-online/general-information/faq#q-will-the-mod-get-future-updates)). Even for this developer, this is most likely too big a task. If Fallout Together is to be completed, more developers need to pitch in. We hope that going open source brings in more people to help with that. +There is currently only one developer on the team who is interested in finishing Fallout Together. But even for this developer, this is most likely too big a task to do alone. However, if there are new contributors who would like to take on the challenge of finishing Fallout Together, he'd be more than happy to continue development on it. ### Q: Can I use other mods with this mod? @@ -46,7 +46,7 @@ We did not build Reborn with the Anniversary Upgrade mod pack in mind. For the m ### Q: Will X mod work with this mod? -A: We have no idea which mods work well with Skyrim Together Reborn. There are no mods that are explicitly synced. Mods only sync by accident. The only way to find out if a mod syncs is to test it. Graphics mods generally work well. Aside from that, it's difficult to say. If you have SKSE installed, our mod will automatically load it. We have a mod tracker where you can check and submit mod compatibility. You can find it [here](https://github.com/tiltedphoques/Mod-Compatibility). We have blocked a few mods because they are inherently incompatible: +A: We have no idea which mods work well with Skyrim Together Reborn. There are no mods that are explicitly synced. Mods only sync by accident. The only way to find out if a mod syncs is to test it. Graphics mods generally work well. Aside from that, it's difficult to say. If you have SKSE installed, our mod will automatically load it. We have a [mod tracker](https://github.com/tiltedphoques/Mod-Compatibility) where you can check and submit mod compatibility. We have blocked a few mods because they are inherently incompatible: * Engine fixes * Skyrim Souls RE @@ -54,11 +54,9 @@ A: We have no idea which mods work well with Skyrim Together Reborn. There are n ### Q: Will the mod get future updates? -A: Skyrim Together Reborn 1.0 is a solid base for a lot of future expansion. The current development team has put in a lot of work. Unfortunately, they cannot keep working at this pace. That is why the mod has become open source. We hope that new developers will join in the future to help this mod reach new heights. +A: Skyrim Together Reborn 1.6 is most likely the final update for the mod. The current development team has put in a lot of work, and this version is about as good as it gets for a mod where you try forcing co-op multiplayer into an open world game like this. No, it's still not perfect. It'll have silly bugs, it might still occasionally crash (though crashes are very rare nowadays), and it won't be AAA quality. But it is fun, and that's the most important part. As a reminder, follow the [playguide](https://wiki.tiltedphoques.com/tilted-online/general-information/playguide), and do NOT use mods for the best experience (including the included Creation Club content). -There is still a lot of work to be done, such as creating a scripting API, adding features like weather sync, fixing bugs and crashes, and smoothing out quests. - -The current development team will continue to maintain the codebase, guide new developers, and build new features (if they feel like it). +The project is open source, so there's always the possibility for others to contribute and help the mod reach new heights. ### Q: Is there some place where I can donate money to the project? diff --git a/general-information/features.md b/general-information/features.md index e90ab4a..62b5f46 100644 --- a/general-information/features.md +++ b/general-information/features.md @@ -8,7 +8,7 @@ NPCs and monsters are fully synced, including dragons. Some random encounters, l ### Quests -Quests are fully synced. Make sure to check out the playguide in the sidebar to have a good experience. +Quests are fully synced. Make sure to check out the [playguide](https://wiki.tiltedphoques.com/tilted-online/general-information/playguide) to have a good experience. ### Dialogue @@ -99,6 +99,10 @@ Actor values like health, stamina and magicka are all synced. For easier exploration players can set custom map waypoints which everybody in the party can see. +### "Reveal other players" button + +You can press `F4` to toggle the "reveal other players" feature. This marks other players with a green, magical effect, which allows you to see your friends through the walls. Pressing `F4` again toggles this feature off (though it takes a couple of seconds for the effect to fully disappear). + ### Mod policy The server has an optional setting that enforces a mod policy. This means that everyone on the server must have the same mods installed in the same load order. Having the same mod lists on every client ensures the most stable experience. This can be enabled through the server's `settings.ini` file. diff --git a/general-information/playguide.md b/general-information/playguide.md index 85bc79e..51b6279 100644 --- a/general-information/playguide.md +++ b/general-information/playguide.md @@ -24,7 +24,7 @@ If you want an optimal questing experience with the least amount of bugs, crashe #### How does it work? -The quest sync system works through the party system. When you create a party, you are the party leader. The party leader basically "hosts" the majority of the world. Other party members should be seen as "guests" in the world of the party leader. Whenever the party leader progresses a quest, the other party members also progress their quests automatically. +The quest sync system works through the party system. When you create a party, you are the party leader. The party leader basically "hosts" the majority of the world. Other party members should be seen as "guests" in the world of the party leader. Whenever the party leader gets or progresses a quest, the other party members also get or progress their quests automatically. Note that this does not apply to miscellaneous quests. #### Guidelines diff --git a/guides/client-setup/using-vortex-mod-manager-vmm/playing-skyrim-together-reborn/connecting-to-a-server.md b/guides/client-setup/using-vortex-mod-manager-vmm/playing-skyrim-together-reborn/connecting-to-a-server.md index e727555..c7223f8 100644 --- a/guides/client-setup/using-vortex-mod-manager-vmm/playing-skyrim-together-reborn/connecting-to-a-server.md +++ b/guides/client-setup/using-vortex-mod-manager-vmm/playing-skyrim-together-reborn/connecting-to-a-server.md @@ -5,7 +5,7 @@ 1. Now that we're out of the cave, we want to connect to a Skyrim Together Reborn server. 2. To access the Skyrim Together Reborn UI, press `F2` or `Right-CTRL`. From now on, the guide will refer to it as the `STRUI`. 3. Open up the `STRUI` by pressing either `F2` or `Right-CTRL`. -4. Press the `Connect` button to start connecting to a server +4. Press the `Connect` button to start connecting to a server. ![](https://i.imgur.com/sZkqH9F.png) @@ -13,14 +13,18 @@ 1. When you press connect, you can enter your server's connection information. 2. There will be an `Address` field and a `Password` field. -3. In the `Address` field, you should put your server's public IPv4 address in there +3. In the `Address` field, you should put your server's public IPv4 address in there. 4. If you're just hosting it locally, that ip address will be `127.0.0.1` 5. If you're hosting a server for other players, you can find your public IPv4 address by using a website like [this](https://icanhazip.com/) or [this](https://ipinfo.io/) or [this](https://www.whatismyip.com/). 6. Press `Connect` to connect to your server, and there should be a visual and an audial confirmation that you're connected. +7. It should say `Succesfully connected to a server` in the little chat window. -7\. It should say `Succesfully connected to a server` in the little chat window +## Create or join a party -8\. Now you should be connected and ready to play Skyrim Together Reborn with your friends :thumbsup: +1. Open the STRUI and press `Player Manager`. +2. Press `Party Menu` and then press `Launch Party`. Any players already connected to the server will automatically be added to the party. +3. You can view and invite players connected to the server by hitting `Player List` in the player manager. Invites can be accepted from the party menu. +5. Now you should be connected, in a party, and ready to play Skyrim Together Reborn with your friends :thumbsup: ![Visit the Server setup section of this wiki to learn how to host a server!](https://i.imgur.com/LZfhWoE.gif)