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__init__.py
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__init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import importlib
from . import ui, ops, functions, properties, preferences, handler
bl_info = {
"name": "Armature Layer Presets",
"author": "TingJoyBits",
"version": (1, 0),
"blender": (2, 93, 0),
"location": "Properties > Object Data > Skeleton (Panel Header)",
"description": "Save and load the selection of the skeleton layers as a quick presets",
"warning": "",
"doc_url": "https://github.com/tingjoybits/Armature_Layer_Presets",
"category": "Interface",
}
modules = (
functions,
properties,
ops,
ui,
preferences,
handler,
)
def register():
for module in modules:
importlib.reload(module)
if hasattr(module, 'register'):
module.register()
def unregister():
for module in modules[::-1]:
if hasattr(module, 'unregister'):
module.unregister()
if __name__ == "__main__":
register()