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[18FR] Rules implementation #11409

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Galatolol opened this issue Dec 18, 2024 · 0 comments
Open
56 tasks

[18FR] Rules implementation #11409

Galatolol opened this issue Dec 18, 2024 · 0 comments

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@Galatolol
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Galatolol commented Dec 18, 2024

18FR is Alex Rockwell's prototype based on 1817. I volunteered to implement it.

General

  • Trains (including 2P for Diligence private)
  • Phases
  • Stock market
  • Map
  • Tiles
  • Money, cert limit
  • Logos

Private auction

  • Discard 3 random privates
  • Auction the color of privates that has fewer privates
  • Auction in 1822 style
    • unlimited (i.e. 7) cubes per player
    • one bid per turn
  • Reverse the turn order
  • Auction the other color
  • Priority now is according to money spent (like in 1844)

Privates

  • Blue

    • Diligence
    • Patience
    • Charity (replaces player's own Charity)
    • Kindness
    • Humility
    • Temperence
    • Chastity
  • Red

    • Greed
    • Sloth
    • Wrath
    • Envy
    • Pride
    • Gluttony
    • Lust
  • Purple

    • Charity (one for each player)

SR

  • In SR1 only 2 share companies are available
  • In next SRs 2 and 5 share companies are always available and 10 share never
  • Lowest par price is 45 (so minimum bid 90)
  • Corporations may not redeem shares in SR, but they make take loans
  • In the final SR, presidents may own any % of their corporations
  • At the end of SR, each player having at least on short has their cert limit increased by 1
  • Priority in pass order (like in 1828)

Private/Money Rearrangement Phase

  • After SR1, in priority order, players may freely rearrange money and privates between their companies as long as the value (privates + money - loans) stays the same

Share Redemption Round

  • In share price order, each corporation with at least one share in the market not in acquisition may:

    • take any number of loans
    • redeem any number of its shares from the market
  • At the end of SRR:

    • corporations with shares in the market go down one space per share in the market
    • fully owned corporations go up
    • in the final SRR, a corporation doesn't go down if the president owns at lest 50%

OR

  • Tile lays:
    • yellow phase: one tile lay
    • from green phase: like in 1817
    • end game phase: skipped
  • Routes:
    • in yellow phase, 2T may run in one city like an L train, but no more per city than there are tracks
    • from blue phase, ports no longer count towards train length
    • 6D trains double ports' value
  • Train trading:
    • not between different players
    • minimum price is 0
  • Export:
    • every time a train is exported, other trains of that type are discounted by 10% of the base price
    • if the train would be discounted too many times (see the table), instead export all trains of that type

M&A
TBD

Game end
TBD

Other

  • Share price movement - marker always go to the bottom of the column, even if it stays in the same column

Game wiki

  • Rulebook
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