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This repository has been archived by the owner on Sep 11, 2023. It is now read-only.
Many of my colleagues make projects of various directions, from commercial products, like simple and not very GameFi projects on TON, to social networks.
But also some teams want to do non-commercial projects, for example, Explorer, the same wallet or other auxiliary tools take a lot of time for developers.
Raising funds from outside, for non-commercial products such as a browser extension, is more difficult. After all, the main beneficiary of a non-commercial blockchain project is the blockchain itself. For example, I have several developers who are currently involved in Web 2.0 of my projects, I would be happy to transfer them to the development of non-commercial and useful tools for TON. But spending your money from another business on this is counterproductive.
Time and effort are spent on such projects in the same way, but they bring less revenue or no revenue at all. Which leads to the question of whether the fund plans to somehow separate support for non-profit projects. Perhaps they should be funded separately. Let's say in our case, we regularly invest in the marketing of each such product, even non-commercial ones. Since we believe that on one development "you can't go far" without attracting an audience to the project, what to do for a non-commercial project without investing is quite problematic.
We can afford it, but I'm sure other teams are facing difficulties.
The text was updated successfully, but these errors were encountered:
@DeFiTON Thank you for the thoughtful response. For non-commercial projects that benefit the TON open-source community, we can support via TON Society Footsteps or grant applications. However, we ask teams to first perform due diligence around current suite of products. For example, developers' hours are better spent building something that the community needs rather than another browser extension wallets.
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Many of my colleagues make projects of various directions, from commercial products, like simple and not very GameFi projects on TON, to social networks.
But also some teams want to do non-commercial projects, for example, Explorer, the same wallet or other auxiliary tools take a lot of time for developers.
Raising funds from outside, for non-commercial products such as a browser extension, is more difficult. After all, the main beneficiary of a non-commercial blockchain project is the blockchain itself. For example, I have several developers who are currently involved in Web 2.0 of my projects, I would be happy to transfer them to the development of non-commercial and useful tools for TON. But spending your money from another business on this is counterproductive.
Time and effort are spent on such projects in the same way, but they bring less revenue or no revenue at all. Which leads to the question of whether the fund plans to somehow separate support for non-profit projects. Perhaps they should be funded separately. Let's say in our case, we regularly invest in the marketing of each such product, even non-commercial ones. Since we believe that on one development "you can't go far" without attracting an audience to the project, what to do for a non-commercial project without investing is quite problematic.
We can afford it, but I'm sure other teams are facing difficulties.
The text was updated successfully, but these errors were encountered: