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Memory.hdl
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/Memory.hdl
/**
* The complete address space of the Hack computer's memory,
* including RAM and memory-mapped I/O.
* The chip facilitates read and write operations, as follows:
* Read: out(t) = Memory[address(t)](t)
* Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1)
* In words: the chip always outputs the value stored at the memory
* location specified by address. If load==1, the in value is loaded
* into the memory location specified by address. This value becomes
* available through the out output from the next time step onward.
* Address space rules:
* Only the upper 16K+8K+1 words of the Memory chip are used.
* Access to address>0x6000 is invalid. Access to any address in
* the range 0x4000-0x5FFF results in accessing the screen memory
* map. Access to address 0x6000 results in accessing the keyboard
* memory map. The behavior in these addresses is described in the
* Screen and Keyboard chip specifications given in the book.
*/
CHIP Memory {
IN in[16], load, address[15];
OUT out[16];
PARTS:
// Put your code here:
DMux4Way(in=load, sel=address[13..14],
a=loadRAM1,
b=loadRAM2,
c=loadScreen,
d=loadKeyboard);
Or(a=loadRAM1, b=loadRAM2, out=loadRAM);
RAM16K(in=in, load=loadRAM, address=address[0..13], out=outRAM);
Screen(in=in, load=loadScreen, address=address[0..12], out=outScreen);
Keyboard(out=outKeyboard);
Mux4Way16(a=outRAM, b=outRAM,
c=outScreen,
d=outKeyboard,
sel=address[13..14],
out=out);
}