From b18ec397c9f39a09b52151ce2dacb5223b486c79 Mon Sep 17 00:00:00 2001 From: Marek Zdonek Date: Wed, 4 Mar 2020 13:35:02 +0100 Subject: [PATCH] Initial memory consupmtion hacks for volumetric data --- unity/Holo/Assets/Scenes/AnimatedModel.unity | 9136 ++++++++--------- .../model_with_plate/ModelWithPlate.cs | 12 + .../models_collection/AssetBundleLoader.cs | 14 +- .../models_collection/VolumetricLoader.cs | 67 +- .../ProjectSettings/ProjectSettings.asset | 2 +- 5 files changed, 4630 insertions(+), 4601 deletions(-) diff --git a/unity/Holo/Assets/Scenes/AnimatedModel.unity b/unity/Holo/Assets/Scenes/AnimatedModel.unity index a4bb3a96..9b170f0c 100644 --- a/unity/Holo/Assets/Scenes/AnimatedModel.unity +++ b/unity/Holo/Assets/Scenes/AnimatedModel.unity @@ -124,7 +124,7 @@ GameObject: type: 3} m_PrefabInstance: {fileID: 2039415127} m_PrefabAsset: {fileID: 0} ---- !u!21 &12649740 +--- !u!21 &28579754 Material: serializedVersion: 6 m_ObjectHideFlags: 0 @@ -342,169 +342,234 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 ---- !u!43 &78933606 -Mesh: - 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currentInstanceName: " + instanceBundle.Name + ", newInstanceName: " + newInstanceBundleName); + if(instanceIsPreview != newIsPreview && instanceBundle.Layers.All(l => l.DataType == DataType.Volumetric)) + { + Debug.Log("LoadInstance - preview accepted!"); + instanceIsPreview = newIsPreview; + return; + } + } + UnloadInstance(); instanceLoaded = true; @@ -778,6 +789,7 @@ public float AnimationSpeed */ private Material LayerMaterial(ModelLayer layer) { + Debug.Log("Getting LayerMaterial for layer: " + layer.name); if (layer.DataType == DataType.Volumetric) { return DefaultVolumetricMaterial; diff --git a/unity/Holo/Assets/Scripts/models_collection/AssetBundleLoader.cs b/unity/Holo/Assets/Scripts/models_collection/AssetBundleLoader.cs index ad504d99..bd8f3384 100644 --- a/unity/Holo/Assets/Scripts/models_collection/AssetBundleLoader.cs +++ b/unity/Holo/Assets/Scripts/models_collection/AssetBundleLoader.cs @@ -114,12 +114,24 @@ public void LoadVolumetricData() loader.Depth = volumetricLayer.Depth; loader.Channels = volumetricLayer.Channels; + // Calculate scale ratios. Bases: w - 512, h - 512, d - 20 + float w_ratio = (float)loader.Width / 512.0f; + float h_ratio = (float)loader.Height / 512.0f; + float d_ratio = (float)loader.Depth / 20.0f; + + // Set rescalled "canvas". Bases: x - 0.9, y - 0.9, z - 0.1 + l.gameObject.transform.localScale = new Vector3((0.9f * w_ratio), (0.9f * h_ratio), (0.1f * d_ratio)); + if (loader.Channels > 0) loader.channel1 = ch1; if (loader.Channels > 1) loader.channel2 = ch2; if (loader.Channels > 2) loader.channel3 = ch3; if (loader.Channels > 3) loader.channel4 = ch4; - loader.SetRawBytes(bytesAsset.bytes); + if (!loader.IsModelTextureCalculated()) + { + Debug.Log("Loading Volumetric - bytes size: " + bytesAsset.bytes.Length.ToString()); + loader.SetRawBytes(bytesAsset.bytes); + } } } diff --git a/unity/Holo/Assets/Scripts/models_collection/VolumetricLoader.cs b/unity/Holo/Assets/Scripts/models_collection/VolumetricLoader.cs index 690c02fd..fd430512 100644 --- a/unity/Holo/Assets/Scripts/models_collection/VolumetricLoader.cs +++ b/unity/Holo/Assets/Scripts/models_collection/VolumetricLoader.cs @@ -1,5 +1,7 @@ -using System.IO; +using System.Collections; +using System.IO; using UnityEngine; +using UnityEditor; public class VolumetricLoader : MonoBehaviour { @@ -15,15 +17,17 @@ public class VolumetricLoader : MonoBehaviour public Color channel3; public Color channel4; - private byte[] RawData; - private bool dataInitialized = false; - private int xysize, size; - private bool recalculationInProgress = false; + public Texture3D ModelTexture; - private void Start() + private void Awake() { - SetSizes(); + SetTexture(); + } + + public bool IsModelTextureCalculated() + { + return !(ModelTexture == null || ModelTexture.height == 0 || ModelTexture.width == 0 || ModelTexture.depth == 0); } void SetSizes() @@ -43,23 +47,19 @@ public void SetRawBytes(byte[] bytes) Debug.Log("Empty raw bytes array!"); return; } - if (bytes.Length != size * 2) + if (bytes.Length != size * Channels) { - Debug.LogError("Invalid size of raw bytes: " + bytes.Length + ", expecting: " + size * 2); + Debug.LogError("Invalid size of raw bytes: " + bytes.Length + ", expecting: " + size * Channels); + return; } - if(this.RawData == null || this.RawData.Length == 0) - { - this.RawData = new byte[bytes.Length]; - } - bytes.CopyTo(this.RawData, 0); - InitializeWithData(); + InitializeWithData(bytes); } public void LoadRawDataFromFile(string filePath) { SetSizes(); - if (File.Exists(filePath) && RawData == null) + if (File.Exists(filePath)) { LocalConfig localConfig = Resources.Load("LocalConfig"); string dir = localConfig.GetBundlesDirectory(); @@ -78,12 +78,12 @@ public void SetNumberOfChannels(int num) Channels = num; } - private Texture3D CalculateTexture() + private Texture3D CalculateTexture(byte[] RawData) { Color32[] colorArray = new Color32[size]; Texture3D resultTexture = new Texture3D(Width, Height, Depth, TextureFormat.RGBA32, true); - Debug.Log("Calculating 3D Texture. Raw data size: " + (RawData == null ? 0 : RawData.Length)); + Debug.Log("[" + this.gameObject.name + "] Calculating 3D Texture. Raw data size: " + (RawData == null ? 0 : RawData.Length)); for (int z = 0; z < Depth; ++z) for (int it = 0; it < xysize; ++it) @@ -114,37 +114,42 @@ private Texture3D CalculateTexture() return resultTexture; } - public void RecalculateTextures() + public void RecalculateTextures(byte[] RawData) { if (RawData == null || RawData.Length == 0) { - Debug.Log("Empty data for texture calculation RawData: " + (RawData == null ? "null" : RawData.Length.ToString())); + Debug.Log("[" + this.gameObject.name + "] Empty data for texture calculation RawData: " + (RawData == null ? "null" : RawData.Length.ToString())); return; } - if (this.gameObject.GetComponent().sharedMaterial && !recalculationInProgress) + if (this.gameObject.GetComponent().sharedMaterial && !IsModelTextureCalculated()) { - recalculationInProgress = true; - MeshRenderer renderer = gameObject.GetComponent(); - Debug.Log("Setting just calculated texture to material [name: " + renderer.sharedMaterial.name + "]"); - renderer.sharedMaterial.mainTexture = CalculateTexture(); - recalculationInProgress = false; + this.ModelTexture = CalculateTexture(RawData); + SetTexture(); } } - private void InitializeWithData() + private void SetTexture() { - if (dataInitialized) return; + if (!IsModelTextureCalculated()) + { + Debug.Log("[" + this.gameObject.name + "] Cannot SetTexture, because it is not yet calculated!"); + return; + } + MeshRenderer renderer = gameObject.GetComponent(); + Debug.Log("Setting calculated texture to material [name: " + renderer.sharedMaterial.name + "]"); + renderer.sharedMaterial.mainTexture = this.ModelTexture; + } + private void InitializeWithData(byte[] RawData) + { if (RawData == null || RawData.Length == 0) { Debug.Log("Empty data for initialization!"); return; } - RecalculateTextures(); - - dataInitialized = true; + RecalculateTextures(RawData); } Matrix4x4 GetCameraMatrix(Camera.StereoscopicEye eye) { diff --git a/unity/Holo/ProjectSettings/ProjectSettings.asset b/unity/Holo/ProjectSettings/ProjectSettings.asset index 15416921..b501d229 100644 --- a/unity/Holo/ProjectSettings/ProjectSettings.asset +++ b/unity/Holo/ProjectSettings/ProjectSettings.asset @@ -558,7 +558,7 @@ PlayerSettings: m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: EssentialVision - metroPackageVersion: 1.0.6.0 + metroPackageVersion: 1.0.12.0 metroCertificatePath: Assets\WSATestCertificate.pfx metroCertificatePassword: metroCertificateSubject: DefaultCompany