From 503beb0185972841e9fa29070d66c62705ba54c2 Mon Sep 17 00:00:00 2001 From: Marek Zdonek Date: Wed, 22 May 2019 16:29:36 +0200 Subject: [PATCH 1/5] Added logging to file + changed path to asset bundles for holo target --- unity/Holo/Assets/Scripts/LocalConfig.cs | 17 ++++++- unity/Holo/Assets/Scripts/Logging.cs | 46 +++++++++++++++++++ unity/Holo/Assets/Scripts/Logging.cs.meta | 11 +++++ .../models_collection/ModelsCollection.cs | 4 +- 4 files changed, 74 insertions(+), 4 deletions(-) create mode 100644 unity/Holo/Assets/Scripts/Logging.cs create mode 100644 unity/Holo/Assets/Scripts/Logging.cs.meta diff --git a/unity/Holo/Assets/Scripts/LocalConfig.cs b/unity/Holo/Assets/Scripts/LocalConfig.cs index 9ecea927..89660b4b 100644 --- a/unity/Holo/Assets/Scripts/LocalConfig.cs +++ b/unity/Holo/Assets/Scripts/LocalConfig.cs @@ -11,12 +11,25 @@ class LocalConfig : ScriptableObject public string BundlesDirectory; #pragma warning restore CS0649 - #if UNITY_EDITOR + public string GetBundlesDirectory() + { + #if ENABLE_WINMD_SUPPORT + return Path.Combine(Application.persistentDataPath, "Bundles"); + #else + return BundlesDirectory; + #endif + } + private void OnEnable() + { + BundlesDirectory = Application.persistentDataPath; + } + +#if UNITY_EDITOR [MenuItem("Holo/Create Local Configuration (to specify BundlesDirectory)")] public static void CreateLocalConfigAsset() { LocalConfig localConfig = ScriptableObject.CreateInstance(); AssetDatabase.CreateAsset(localConfig, "Assets/Resources/LocalConfig.asset"); } - #endif +#endif } diff --git a/unity/Holo/Assets/Scripts/Logging.cs b/unity/Holo/Assets/Scripts/Logging.cs new file mode 100644 index 00000000..ac659471 --- /dev/null +++ b/unity/Holo/Assets/Scripts/Logging.cs @@ -0,0 +1,46 @@ +using System; +using System.IO; +using UnityEngine; + +public class Logging : MonoBehaviour +{ + string LogFilePath; + + private void Start() + { + string LogFileName = DateTime.Now.ToString("ddMMyyyy-HHmmss") + "_log.txt"; + + string LogFileDir = Path.Combine(Application.persistentDataPath, "Logs"); + if (!Directory.Exists(LogFileDir)) + { + Directory.CreateDirectory(LogFileDir); + } + + LogFilePath = Path.Combine(LogFileDir, LogFileName); + + Debug.Log("Logging to file: " + LogFilePath); + + using (var logFile = File.CreateText(LogFilePath)) + { + logFile.WriteLine(" ==== " + DateTime.Now.ToString() + " logging started ==== "); + } + + Application.logMessageReceived += HandleLog; + } + + public void LogToFile(string Text) + { + string LogTime = DateTime.Now.ToString("HH:mm:ss:fff"); + string Msg = LogTime + " " + Text; + using (var logger = File.AppendText(LogFilePath)) + { + logger.WriteLine(Msg); + } + } + + void HandleLog(string LogString, string StackTrace, LogType Type) + { + LogToFile(LogString); + LogToFile(StackTrace); + } +} diff --git a/unity/Holo/Assets/Scripts/Logging.cs.meta b/unity/Holo/Assets/Scripts/Logging.cs.meta new file mode 100644 index 00000000..ef9b3c7c --- /dev/null +++ b/unity/Holo/Assets/Scripts/Logging.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4c581d4dee3899e46ba237eb50036436 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/Holo/Assets/Scripts/models_collection/ModelsCollection.cs b/unity/Holo/Assets/Scripts/models_collection/ModelsCollection.cs index 68ee2063..1c2d260f 100644 --- a/unity/Holo/Assets/Scripts/models_collection/ModelsCollection.cs +++ b/unity/Holo/Assets/Scripts/models_collection/ModelsCollection.cs @@ -31,13 +31,13 @@ private void LoadBundlesFiles() { bundlesFiles = new string[] { }; LocalConfig localConfig = Resources.Load("LocalConfig"); - if (localConfig == null || string.IsNullOrEmpty(localConfig.BundlesDirectory)) + if (localConfig == null || string.IsNullOrEmpty(localConfig.GetBundlesDirectory())) { Debug.LogWarning("No Assets/Resources/LocalConfig.asset. Create it from Unity Editor by \"Holo -> Create Local Configuration\""); return; } - string dir = localConfig.BundlesDirectory; + string dir = localConfig.GetBundlesDirectory(); bundlesFiles = Directory.GetFiles(dir, "*" + bundleFileSuffix); if (bundlesFiles.Length == 0) { Debug.LogWarning("No asset bundles found in directory \"" + dir + "\". Make sure to set correct BundlesDirectory in LocalConfig in Assets/Resources/LocalConfig.asset."); From 725168c3fb32c36abc9179fa45378b8b372a385f Mon Sep 17 00:00:00 2001 From: Marek Zdonek Date: Wed, 22 May 2019 22:02:48 +0200 Subject: [PATCH 2/5] Working logging to file on holo + fixed asset bundle paths --- unity/Holo/Assets/Scripts/LocalConfig.cs | 8 +++----- unity/Holo/Assets/Scripts/Logging.cs | 5 ++++- unity/Holo/ProjectSettings/ProjectSettings.asset | 12 ++++++------ 3 files changed, 13 insertions(+), 12 deletions(-) diff --git a/unity/Holo/Assets/Scripts/LocalConfig.cs b/unity/Holo/Assets/Scripts/LocalConfig.cs index 89660b4b..f4faad4d 100644 --- a/unity/Holo/Assets/Scripts/LocalConfig.cs +++ b/unity/Holo/Assets/Scripts/LocalConfig.cs @@ -1,3 +1,5 @@ +using System; +using System.IO; using UnityEngine; #if UNITY_EDITOR using UnityEditor; @@ -14,15 +16,11 @@ class LocalConfig : ScriptableObject public string GetBundlesDirectory() { #if ENABLE_WINMD_SUPPORT - return Path.Combine(Application.persistentDataPath, "Bundles"); + return Application.persistentDataPath; #else return BundlesDirectory; #endif } - private void OnEnable() - { - BundlesDirectory = Application.persistentDataPath; - } #if UNITY_EDITOR [MenuItem("Holo/Create Local Configuration (to specify BundlesDirectory)")] diff --git a/unity/Holo/Assets/Scripts/Logging.cs b/unity/Holo/Assets/Scripts/Logging.cs index ac659471..fb4a8885 100644 --- a/unity/Holo/Assets/Scripts/Logging.cs +++ b/unity/Holo/Assets/Scripts/Logging.cs @@ -41,6 +41,9 @@ public void LogToFile(string Text) void HandleLog(string LogString, string StackTrace, LogType Type) { LogToFile(LogString); - LogToFile(StackTrace); + if (!string.IsNullOrEmpty(StackTrace)) + { + LogToFile(StackTrace); + } } } diff --git a/unity/Holo/ProjectSettings/ProjectSettings.asset b/unity/Holo/ProjectSettings/ProjectSettings.asset index fa1bc750..8413dc70 100644 --- a/unity/Holo/ProjectSettings/ProjectSettings.asset +++ b/unity/Holo/ProjectSettings/ProjectSettings.asset @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: MicroscopeIT - productName: Holo + productName: HoloModelSeries defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -586,11 +586,11 @@ PlayerSettings: EnterpriseAuthentication: False HumanInterfaceDevice: True InputInjectionBrokered: False - 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objectReference: {fileID: 28050932} + objectReference: {fileID: 1494796603} - target: {fileID: 8252993604148544476, guid: f207dbefd725da24aabf907ef885b47b, type: 3} propertyPath: m_Materials.Array.data[0] From c592a1ff68cd4a8ba4bbe7e48b25fe0f071079d5 Mon Sep 17 00:00:00 2001 From: Marek Zdonek Date: Thu, 23 May 2019 13:37:58 +0200 Subject: [PATCH 5/5] Minor fix for creating Logs dir --- unity/Holo/Assets/Scripts/Logging.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/unity/Holo/Assets/Scripts/Logging.cs b/unity/Holo/Assets/Scripts/Logging.cs index fb4a8885..f117c7f3 100644 --- a/unity/Holo/Assets/Scripts/Logging.cs +++ b/unity/Holo/Assets/Scripts/Logging.cs @@ -11,10 +11,7 @@ private void Start() string LogFileName = DateTime.Now.ToString("ddMMyyyy-HHmmss") + "_log.txt"; string LogFileDir = Path.Combine(Application.persistentDataPath, "Logs"); - if (!Directory.Exists(LogFileDir)) - { - Directory.CreateDirectory(LogFileDir); - } + Directory.CreateDirectory(LogFileDir); LogFilePath = Path.Combine(LogFileDir, LogFileName);