3D C/C++ Game Engine - Created By Brady Jessup
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Updated
Feb 24, 2024 - C++
3D C/C++ Game Engine - Created By Brady Jessup
Game and prototypes with SharpDX and Directx 11
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
Custom forward rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
Volumetric light rendering of Sponza in Nim.
This repository is a collection of my Computer Graphics projects, demonstrating various techniques and algorithms used in the field.
🔧 Performance Optimization Project - Simulated real-world scenario where a Desktop VR application must be optimized for release
Real-Time Computer Graphics framework.
Homeworks of the CENG477: Introduction to Computer Graphics course
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