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[fixed] don't pick up your own shot arrows from mid air #2169

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23 changes: 10 additions & 13 deletions Entities/Characters/Archer/ArcherLogic.as
Original file line number Diff line number Diff line change
Expand Up @@ -851,7 +851,7 @@ CBlob@ getPickupArrow(CBlob@ this)
for (uint i = 0; i < blobsInRadius.length; i++)
{
CBlob @b = blobsInRadius[i];
if (b.getName() == "arrow")
if (b.getName() == "arrow" && b.getShape().isStatic())
{
return b;
}
Expand Down Expand Up @@ -1095,19 +1095,16 @@ void onCommand(CBlob@ this, u8 cmd, CBitStream @params)

if (arrow !is null/* || spriteArrow*/)
{
if (arrow !is null)
ArcherInfo@ archer;
if (!this.get("archerInfo", @archer))
{
ArcherInfo@ archer;
if (!this.get("archerInfo", @archer))
{
return;
}
const u8 arrowType = archer.arrow_type;
if (arrowType == ArrowType::bomb)
{
arrow.setPosition(this.getPosition());
return;
}
return;
}
const u8 arrowType = archer.arrow_type;
if (arrowType == ArrowType::bomb)
{
arrow.setPosition(this.getPosition());
return;
}

CBlob@ mat_arrows = server_CreateBlobNoInit('mat_arrows');
Expand Down