You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
hmm, yes
It works on windows because it creates a compatibility profile to run the legacy renderer, which means you can use depreciated functions. So old/new work together. But of course this doesn't work for apple because they only support core contexts. So I guess this gets stuck at 2.1 when creating a compatibility opengl context, which of course means glGenVertexAarrays doesn't exist
How glGenVertexAarrays works in a compatibility profile is 0 is reserved for like a default vertex array object.
Either you could port the new renderer to say 4.1, this probably isn't a major task, or just check to see if the function pointers go
glGenVertexArray and glBindVertexArray exist, if not just skip them. It should still work but might have to call the glAttributePointers and enables every time.
When running with the legacy renderer, CCrosshair::Init() crashes when it hits this line:
This is because glGenVertexArrays() does not exist in GL 2.1 and we set a GL 2.1 context when running the legacy engine.
The fix is to backport the crosshair code to use simple GL 2.1 functions for rendering.
The text was updated successfully, but these errors were encountered: