Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Request] Add Android support and maintain updates in UE4. #19

Open
Jamp3D opened this issue Nov 26, 2023 · 0 comments
Open

[Request] Add Android support and maintain updates in UE4. #19

Jamp3D opened this issue Nov 26, 2023 · 0 comments

Comments

@Jamp3D
Copy link

Jamp3D commented Nov 26, 2023

I develop for Oculus Quest, gamepad support was removed with the OpenXR API and the old API was deprecated.
Due to hardware limitations, there is a considerable loss of performance in UE5, preventing project migration at the current time.

Thanks

SDL2 Android compiled libraries could be found here:
https://github.com/AlexanderAgd/SDL2-Android/releases/tag/v0.1

These links contain tutorials that teach how to quickly create plugins for Android, I hope it helps:
https://isaratech.com/ue4-making-a-android-plugin-in-10-minutes/
https://hujinhan.medium.com/build-an-android-plugin-for-unreal-engine-31e485784770

It seems that when building a project in HTML5 (and perhaps in Linux) with SDL2 enabled, Unreal generates an SDL2 library in .so format, I can't confirm if it is compatible with Android. I may be talking nonsense, forgive my lack of knowledge.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant