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I develop for Oculus Quest, gamepad support was removed with the OpenXR API and the old API was deprecated.
Due to hardware limitations, there is a considerable loss of performance in UE5, preventing project migration at the current time.
It seems that when building a project in HTML5 (and perhaps in Linux) with SDL2 enabled, Unreal generates an SDL2 library in .so format, I can't confirm if it is compatible with Android. I may be talking nonsense, forgive my lack of knowledge.
The text was updated successfully, but these errors were encountered:
I develop for Oculus Quest, gamepad support was removed with the OpenXR API and the old API was deprecated.
Due to hardware limitations, there is a considerable loss of performance in UE5, preventing project migration at the current time.
Thanks
SDL2 Android compiled libraries could be found here:
https://github.com/AlexanderAgd/SDL2-Android/releases/tag/v0.1
These links contain tutorials that teach how to quickly create plugins for Android, I hope it helps:
https://isaratech.com/ue4-making-a-android-plugin-in-10-minutes/
https://hujinhan.medium.com/build-an-android-plugin-for-unreal-engine-31e485784770
It seems that when building a project in HTML5 (and perhaps in Linux) with SDL2 enabled, Unreal generates an SDL2 library in .so format, I can't confirm if it is compatible with Android. I may be talking nonsense, forgive my lack of knowledge.
The text was updated successfully, but these errors were encountered: