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There's a function in TTToolbox called Anim Sequence Constraint Bones, this looks like exactly what I need as I'm trying to use a custom run animation, but when I put it on the character, the VB and IK Bones are no longer constrained and causes issues.
Looking at the EventGraph, it looks like it takes an AnimSequence (L Anim Sequence) and a Bone array. I assume the bone array is are the target and constrain bone list in the Data table, but because there are issues, it needs to be pasted in by hand (I copied them out of the IK Rig).
I have it set up like this, but click OK doesn't do anything.
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There's a function in TTToolbox called Anim Sequence Constraint Bones, this looks like exactly what I need as I'm trying to use a custom run animation, but when I put it on the character, the VB and IK Bones are no longer constrained and causes issues.
Looking at the EventGraph, it looks like it takes an AnimSequence (L Anim Sequence) and a Bone array. I assume the bone array is are the target and constrain bone list in the Data table, but because there are issues, it needs to be pasted in by hand (I copied them out of the IK Rig).
I have it set up like this, but click OK doesn't do anything.
I assume I'm using it wrong?
Please help.
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