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Provide ground-truth segmented camera views #42
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There are mainly two sides to this:
re 1) we don't know right now. FS19 does have a couple of developer assisting debug visualisations which may have something like what you're describing. However, re 2) we'd be limited in any case what we can export from FS19. See #22 for our discussion about hooking the relevant parts of FS19 to get video data out. Right now we use a simple screenshot approach published as ROS |
To clarify: the biggest limitation we have is that FS19 doesn't support any native plugins. All mods are Lua based. On the one hand that's great, as it's a low overhead way to get started, and mods don't require setting up a development environment with an IDE and a native SDK. On the other hand it's also limiting, especially for mods like We've tried reaching out to GIANTS software a few times via various channels to discuss this. From the popularity of this (admittedly) limited integration and the potential usability of a simulation environment for agricultural scenarios in general it would seem there is definitely potential here. But so far GIANTS doesn't seem interested -- or at least: they haven't responded to any of our enquiries. |
Yeah, I know this is a harder thing to do, for sure. I saw you were looking for people with knowledge of OGL rendering pipelines (not me!), and thought that, if you got it, this would be a natural sort of enhancement. Fingers crossed. |
if we make any progress with #22, what you describe here may become easier. But it would probably already be "too late", as in: the rendering pipeline likely doesn't contain that information, and reverse engineering it from a depth / stencil buffer may actually not be efficient/possible. |
If you can identify which texture is applied at each pixel, then you have
only a mapping from a few hundred textures to a handful of classes left to
learn.
But I’m still just talking in generalities, since I’ve never worked with
rendering pipelines, or even game engines.
|
Before it was killed by a short-sighted TakeTwo interactive, the DeepDrive client for GTAV has a beautiful feature of providing ground-truth segmentation of video data into various classes (vehicle, pedestrian, plant, road, curb, sign/lamp, etc.). Would something like this be possible with FS19? This would enable easy training of drivable-space segmentation networks, and make this a very popular project.
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