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premake5.lua
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premake5.lua
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workspace "Brisket"
architecture "x64"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcgf}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "Brisket/vendor/GLFW/include"
include "Brisket/vendor/GLFW"
project "Brisket"
location "Brisket"
kind "SharedLib"
language "C++"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "BKpch.h"
pchsource "Brisket/src/BKpch.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{IncludeDir.GLFW}"
}
links
{
"GLFW",
"opengl32.lib"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"BK_PLATFORM_WINDOWS",
"BK_BUILD_DLL",
}
postbuildcommands
{
("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Sandbox")
}
filter "configurations:Debug"
defines "HZ_DEBUG"
symbols "On"
filter "configurations:Release"
defines "HZ_RELEASE"
optimize "On"
filter "configurations:Dist"
defines "HZ_DIST"
optimize "On"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"Brisket/vendor/spdlog/include",
"Brisket/src"
}
links
{
"Brisket"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"BK_PLATFORM_WINDOWS",
}
filter "configurations:Debug"
defines "HZ_DEBUG"
symbols "On"
filter "configurations:Release"
defines "HZ_RELEASE"
optimize "On"
filter "configurations:Dist"
defines "HZ_DIST"
optimize "On"