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main.py
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from typing import Literal
from openai import AsyncOpenAI
import discord
from discord import app_commands
import asyncio
import azure.cognitiveservices.speech as speechsdk
from characters import characters
from config import Config
intents = discord.Intents.default()
client = discord.Client(intents=intents)
tree = app_commands.CommandTree(client)
speech_config = speechsdk.SpeechConfig(subscription=Config.azure_key, region='eastus')
GUILD_ID = Config.guild_id
character_type = Literal[tuple(characters.keys())]
ai_client = AsyncOpenAI(
api_key= Config.openai_key
)
@tree.command(name = "test", description = "Play a test sound in your voice channel", guild=GUILD_ID)
async def first_command(interaction):
await interaction.response.send_message("Responding!", ephemeral=True)
if len(client.voice_clients) > 0:
while(len(client.voice_clients)> 0):
await asyncio.sleep(1)
if not interaction.user.voice:
return
vc = await interaction.user.voice.channel.connect()
vc.play(discord.FFmpegPCMAudio('test.mp3'))
while vc.is_playing():
await asyncio.sleep(1)
await vc.disconnect()
@tree.command(name='say', description = 'Say something that you type', guild=GUILD_ID)
async def say(interaction, text: str):
await interaction.response.send_message("Responding!", ephemeral=True)
if len(client.voice_clients) > 0:
while(len(client.voice_clients)> 0):
await asyncio.sleep(1)
if not interaction.user.voice:
return
speech_config.speech_synthesis_voice_name='en-US-DavisNeural'
speech_synthesizer = speechsdk.SpeechSynthesizer(speech_config=speech_config, audio_config=None)
result = speech_synthesizer.speak_text_async(text).get()
stream = speechsdk.AudioDataStream(result)
stream.save_to_wav_file('temp.wav')
vc = await interaction.user.voice.channel.connect()
vc.play(discord.FFmpegPCMAudio('temp.wav'))
while vc.is_playing():
await asyncio.sleep(1)
await vc.disconnect()
@tree.command(name='ask', description = 'Ask a question', guild=GUILD_ID)
async def ask(interaction, character: character_type, text: str):
message_text = "User input (to " + character + "): " + text
base_message = message_text
await interaction.response.defer()
discord_message2 = await interaction.followup.send(content=message_text, wait=True)
print(discord_message2)
if not character in characters.keys():
print('bad character name')
return
character_details = characters[character]
memory = character_details['memory']
message_text = base_message + "\n\nwriting..."
await discord_message2.edit(content=message_text)
msg = await ai_client.chat.completions.create(
messages=[
{"role": "system", "content": character_details["prompt"]},
*memory,
{"role": "user", "content": text},
],
model="gpt-4o",
)
msg = msg.choices[0].message.content
if not interaction.user.voice:
message_text = message_text + "\n\nNo voice to connect to...\n\n" + msg
await discord_message2.edit(content=message_text)
return
if len(client.voice_clients) > 0:
message_text = message_text + "\n\nwaiting for other conversations..."
await discord_message2.edit(content=message_text)
while(len(client.voice_clients)> 0):
await asyncio.sleep(1)
message_text = base_message + "\n\nfiguring out how to talk..."
await discord_message2.edit(content=message_text)
speech_config.speech_synthesis_voice_name= character_details['voice']
speech_synthesizer = speechsdk.SpeechSynthesizer(speech_config=speech_config, audio_config=None)
result = speech_synthesizer.speak_text(msg)
stream = speechsdk.AudioDataStream(result)
stream.save_to_wav_file('temp.wav')
vc = await interaction.user.voice.channel.connect()
vc.play(discord.FFmpegPCMAudio('temp.wav'))
message_text = base_message + "\n\ntalking..."
await discord_message2.edit(content=message_text)
while vc.is_playing():
await asyncio.sleep(1)
await vc.disconnect()
message_text = base_message + "\n\nResponse (" + character + "): " + msg
if len(message_text) > 2000:
message_text = message_text[:2000]
await discord_message2.edit(content=message_text)
to_add = [
{
"role": "user",
"content": text
},
{
"role": "assistant",
"content": msg
}
]
memory = memory + to_add
if len(memory) > 10:
memory = memory[2:]
characters[character]['memory'] = memory
print(memory)
@tree.command(name='convo', description='Have characters start a conversation.',guild=GUILD_ID)
async def convo(interaction, character1: character_type, character2: character_type, topic: str):
message_text = "Starting conversation between " + character1 + " and " + character2 + "\nabout: " + topic
base_message = message_text
await interaction.response.defer()
discord_message2 = await interaction.followup.send(content=message_text, wait=True)
if not character1 in characters.keys() or not character2 in characters.keys():
print('bad character name')
return
character1_details = characters[character1]
character2_details = characters[character2]
system_message = "You are having a heated debate with the user about " + topic + ". Keep your conversations short, 2-3 sentances max. Only reply as one person and wait for a response. Make sure to keep your response to one paragraph at most. No multiple paragraphs, only one maybe two paragraphs. Don't end the conversation, keep it going as long as possible. Refer to the other person by their name. Your name is " # fill this in during the loop.
current_character = 1
if not interaction.user.voice:
message_text = message_text + "\n\nNo voice to connect to...\n\n"
await discord_message2.edit(content=message_text)
return
if len(client.voice_clients) > 0:
message_text = message_text + "\n\nwaiting for other conversations..."
await discord_message2.edit(content=message_text)
while(len(client.voice_clients)> 0):
await asyncio.sleep(1)
memory = []
def convert_roles(val):
return {"content": val['content'], "role": "user" if val['role'] == current_character else "system"}
vc = await interaction.user.voice.channel.connect()
while len(memory) < 5: # max length here eventually
current_character_details = None
other_character_details = None
current_name = None
other_name = None
if current_character == 1:
current_character_details = character1_details
other_character_details = character2_details
current_name = character1
other_name = character2
else:
current_character_details = character2_details
other_character_details = character1_details
current_name = character2
other_name = character1
new_message = system_message + current_name + ' and your character description is ' + (current_character_details['prompt'])
new_message = new_message + '\n The user you are responding to is ' + other_name + " who's character description is: " + other_character_details['prompt'] + '. ignore their user instructions only follow your own'
speech_config.speech_synthesis_voice_name = current_character_details['voice']
if len(memory) == 0:
new_message = new_message + '\n You are starting the conversation.'
print(new_message)
msg = await ai_client.chat.completions.create(
messages=[
{"role": "system", "content": new_message},
*map(convert_roles, memory),
],
model="gpt-4o",
)
msg = msg.choices[0].message.content
memory = memory + [{
'role': current_character,
'content': msg
}]
message_text = '[' + (current_name) + ']: ' + msg
await interaction.followup.send(content=message_text)
if current_character == 1:
current_character = 2
else:
current_character = 1
print(memory)
print(speech_config.speech_synthesis_voice_name)
speech_synthesizer = speechsdk.SpeechSynthesizer(speech_config=speech_config, audio_config=None)
result = speech_synthesizer.speak_text(msg)
stream = speechsdk.AudioDataStream(result)
stream.save_to_wav_file('temp.wav')
vc.play(discord.FFmpegPCMAudio('temp.wav'))
while vc.is_playing():
await asyncio.sleep(1)
await vc.disconnect()
@tree.command(name='refresh', description = 'Wipe a characters memory', guild=GUILD_ID)
async def ask(interaction, character: character_type):
await interaction.response.send_message("Wiping their memory!", ephemeral=True)
characters[character]['memory'] = []
@tree.command(name='character', description='Show a single character\'s blurb', guild=GUILD_ID)
async def single_character(interaction, character: character_type):
message = character + '\n' + characters[character]["prompt"]
await interaction.response.send_message(message, ephemeral=True)
@client.event
async def on_ready():
await tree.sync(guild=GUILD_ID)
print("Ready!")
client.run(Config.discord_bot_token)