layout |
---|
doc |
Every character has a set of gear. Each class lists the type of gear a member of that class normally uses. You can equip non-magical gear as your backgrounds and character history suggest.
As a guide to what costs what, use the Equipment Price Guide.
Armor is classified as either light or heavy.
Light armor includes: Heavily padded vest, leather armor, studded leather, cured hide.
Heavy armor includes: Heavy chainmail, ring armor, scale mail, half-plate, plate armor, most dragonscale armor.
These are the categories of melee weapons:
- Small, one-handed: club, dagger, knife
- Small, two-handed: big club, scythe
- Light/simple, one-handed: hand axe, javelin, mace, shortsword, big knife
- Light/simple, two-handed: spear
- Heavy/martial, one-handed: bastard sword, battleaxe, flail, hammer, longsword, morningstar, scimitar
- Heavy/martial, two-handed: dire flail, greataxe, greatsword, halberd, polearms, heavy warhammer
Ranged weapons can be reloaded as part of the standard action in which they are used in an attack. Hand and light crossbows require a quick action to reload. Heavy crossbows require a move action to reload.
- Small, thrown: club, dagger, knife
- Small, crossbow: hand crossbow
- Light/simple, thrown: axe, javelin, spear
- Light/simple, crossbow: light crossbow
- Light/simple, bow: shortbow, sling
- Heavy/martial, crossbow: heavy crossbow
- Heavy/martial, bow: longbow
One platinum piece (pp) equals 10 gold pieces. One gold piece (gp) equals 10 silver pieces. One silver piece (sp) equals 10 copper pieces (cp).
Characters start with armor, weapons, and standard traveling gear; prices are included for reference.
Item | Price |
---|---|
Flint and tinder box | 1 sp |
Money pouch (small) | 3 sp |
Pack/traveling satchel | 1 gp |
Rain cloak | 3 sp |
Road rations (5 days) | 25 sp |
Sleeping roll | 1 sp |
Water/wine skin or flask | 7 sp |
Item | Price |
---|---|
Arrows/bolts/sling bullet | 1 sp/each |
Blanket (wool) | 5 sp |
Candle | 1 cp |
Chain, Dwarven forged (10 ft) | 10 gp |
Chain, iron (10 ft) | 5 gp |
Clothing, simple | 2 sp |
Clothing, good | 1 gp |
Clothing, expensive | 10–100gp |
Clothing, rain cloak (Elven) | 5 gp |
Crowbar (iron) | 3 gp |
Flask (crystal) | 5 gp |
Flask (glass) | 5 sp |
Flask (pottery) | 5 cp |
Grappling hook (iron) | 1 gp |
Hammer, small | 3 sp |
Holy symbol/implement (adv) | 10 gp |
Holy symbol/implement (chp) | 100 gp |
Holy symbol/implement (epic) | 1000gp |
Iron spike | 1 sp |
Lantern (common) | 8 sp |
Lantern (hooded) | 5 gp |
Lantern oil (4 hrs) | 1 sp |
Magnifying glass | 25 gp |
Mirror, large | 5 gp |
Mirror, small | 2 gp |
Musical instrument (intricate) | 5–25 gp |
Musical instrument (simple) | 1–5 gp |
Pipeweed (1 use) | 2 cp |
Prayer book | 2 gp |
Ritual Book | 10 gp |
Rope, 50 ft Elven | 3 gp |
Rope, 50 ft good | 6 sp |
Rope, 50 ft poor | 2 sp |
Spellbook (adventurer) | 10 gp |
Spellbook (champion) | 100 gp |
Spellbook (epic) | 1,000 gp |
Tent, large | 5 gp |
Tent, small | 2 gp |
Tent, wood Elven | 10 gp |
Thieves' tools (adventurer) | 2 gp |
Thieves' tools (champion) | 20 gp |
Thieves' tools (epic) | 200 gp |
Torch (1 hr.) | 1 gp |
Torch (6 min) | 1 sp |
Item | Price |
---|---|
Road rations (1 full recovery) | 5 sp |
Meal, common | 1 sp |
Meal, good | 3 sp |
Meal, excellent | 8 sp |
Meal, feast (for 5) | 8 gp |
Ale/beer, poor (pitcher) | 2 cp |
Ale/beer, good (pitcher) | 6 cp |
Ale/beer, Dwarven (pitcher) | 1–3 gp |
Wine, poor (bottle) | 4 cp |
Wine, good (bottle) | 1 sp |
Wine, Elven (bottle) | 1–5 gp |
Inn (per person per full recovery) | |
Poor, common room | 1–3 sp |
Good, shared room | 8–14 sp |
Excellent, private room | 2–5 gp |
Suite (sleeps 4 to 8) | 5–20 gp |
Item | Price |
---|---|
Dog, guard | 10 gp |
Dog, riding | 15 gp |
Donkey/pack mule | 10 gp |
Horse, riding | 20 gp |
Horse, battle trained | 80 gp |
Feed for mount (per full recovery) | 2–4 cp |
Item | Price |
---|---|
Battle gauntlets | 4 gp |
Battleaxe | 6 gp |
Club | 5 sp |
Dagger/knife | 1 gp |
Double axe | 12 gp |
Flail | 6 gp |
Greataxe | 10 gp |
Greatsword | 10 gp |
Handaxe | 3 gp |
Longsword | 7 gp |
Mace | 5 gp |
Maul | 10 gp |
Morningstar | 4 gp |
Pick | 4 gp |
Polearm | 8 gp |
Rapier | 10 gp |
Sap | 5 sp |
Scimitar | 5 gp |
Shortsword | 4 gp |
Spear | 2 gp |
Staff | 1 gp |
Trident | 4 gp |
Two-bladed sword | 15 gp |
Warhammer | 7 gp |
Item | Price |
---|---|
Bow: Longbow | 14 gp |
Bow: Shortbow | 9 gp |
Crossbow: Hand crossbow | 8 gp |
Crossbow: Light crossbow | 10 gp |
Crossbow: Heavy crossbow | 15 gp |
Javelin | 2 gp |
Net, weighted | 3 gp |
Sling | 2 sp |
Shuriken | 7 sp |
Throwing axe | 3 gp |
Throwing hammer | 3 gp |
Item | Price |
---|---|
Cloth/padded | 1 gp |
Leather | 10 gp |
Studded leather | 15 gp |
Hide | 10 gp |
Light chain | 20 gp |
Heavy chain/ring | 30 gp |
Scale | 40 gp |
Half-plate | 45 gp |
Plate | 50 gp |
Shield | 5 gp |
Item | Price |
---|---|
Bath, with servants | 1 gp |
Bodyguard (d) | 2 gp |
Carriage/coach, one ride | 2 sp |
Carriage/coach | 2 gp |
Courier (intercity) | 5 sp |
Courier (long distance) | 5 gp |
Courier (urchin) | 5 cp |
Courtesan | 1–100 gp |
Guide, urban (d) | 1 gp |
Guide, wilderness (d) | 5 gp |
Herald (in city only) | 1 gp |
Lantern bearer (in city) (d) | 5 sp |
Mercenary, soldier (d) | 5 gp |
Mercenary, thug (d) | 1 gp |
Moneylender (cost per 100gp) | 5 gp |
Oracle/seer/fortune teller | 5 cp to 100 gp |
Personal chef (d) | 1 gp |
Sage | 5–50 gp |
Valet/manual laborer | 5 cp to 5 gp |
Cleric (divine spells/rituals) | Varies |
Wizard (arcane spells/rituals) | Varies |