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to revert:
set the max_slots = 24 in gameslot.h to 12
and packet.push_back( 110 ); to packet.push_back( 98 ); in bnetprotocol.cpp
recompile it with ''make''
should probably make it automatically switch based on game version, I'm not sure how tho..
The text was updated successfully, but these errors were encountered:
Whoops my 24p patch broke support for hosting on older pvpgn servers.
See:
44e3e44
to revert:
set the max_slots = 24 in gameslot.h to 12
and packet.push_back( 110 ); to packet.push_back( 98 ); in bnetprotocol.cpp
recompile it with ''make''
should probably make it automatically switch based on game version, I'm not sure how tho..
The text was updated successfully, but these errors were encountered: