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SrWeapView.h
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SrWeapView.h
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/*===========================================================================
*
* File: SrWeapview.H
* Author: Dave Humphrey ([email protected])
* Created On: 27 November 2011
*
* Description
*
*=========================================================================*/
#ifndef __SRWEAPVIEW_H
#define __SRWEAPVIEW_H
/*===========================================================================
*
* Begin Required Includes
*
*=========================================================================*/
#include "dialogs/srrecorddialog.h"
#include "afxwin.h"
/*===========================================================================
* End of Required Includes
*=========================================================================*/
/*===========================================================================
*
* Begin Class CSrWeapView Definition
*
*=========================================================================*/
class CSrWeapView : public CSrRecordDialog {
DECLARE_DYNCREATE(CSrWeapView);
DECLARE_SRRECUIFIELDS();
/*---------- Begin Protected Class Members ---------------------*/
protected:
/*---------- Begin Protected Class Methods ---------------------*/
protected:
/* Protected constructor used by dynamic creation */
CSrWeapView();
/*---------- Begin Public Class Methods ------------------------*/
public:
//{{AFX_DATA(CSrWeapView)
enum { IDD = IDD_WEAP_VIEW };
CButton m_QuestItem;
CEdit m_Value;
CEdit m_Weight;
CEdit m_Enchantment;
CEdit m_Name;
CEdit m_EditorID;
CEdit m_FormID;
CEdit m_Model;
CEdit m_Damage;
CEdit m_EnchantPoints;
CListBox m_Keywords;
//}}AFX_DATA
public:
/* ClassWizard generated virtual function overrides */
//{{AFX_VIRTUAL(CSrWeapView)
protected:
virtual void OnInitialUpdate();
virtual void DoDataExchange(CDataExchange* pDX);
//}}AFX_VIRTUAL
protected:
virtual ~CSrWeapView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
/* Generated message map functions */
//{{AFX_MSG(CSrWeapView)
//}}AFX_MSG
DECLARE_MESSAGE_MAP();
public:
CEdit m_EquipSlot;
afx_msg void OnBnClickedEditEquipslot();
afx_msg void OnBnClickedSelectequipslotButton();
afx_msg void OnDropEquipSlot (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnDropImpactSet (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnDropStaticModel (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnDropDrawSound (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnDropSheathSound (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnDropSwingSound (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnDropBoundSound (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnDropTrapSound (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnDropBaseWeapon (NMHDR* pNotifyStruct, LRESULT* pResult);
afx_msg void OnBnClickedEditImpactset();
afx_msg void OnBnClickedSelectImpactset();
afx_msg void OnBnClickedEditStaticmodel();
afx_msg void OnBnClickedSelectStaticmodel();
afx_msg void OnBnClickedEditDrawsound();
afx_msg void OnBnClickedSelectDrawsound();
afx_msg void OnBnClickedEditSheathsound();
afx_msg void OnBnClickedSelectSheathsound();
afx_msg void OnBnClickedEditSwingsound();
afx_msg void OnBnClickedSelectSwingsound();
afx_msg void OnBnClickedEditBoundsound();
afx_msg void OnBnClickedSelectBoundsound();
afx_msg void OnBnClickedEditTrapsound();
afx_msg void OnBnClickedSelectTrapsound();
CEdit m_ImpactSet;
CEdit m_StaticModel;
CEdit m_DrawSound;
CEdit m_SheathSound;
CEdit m_SwingSound;
CEdit m_BoundSound;
CEdit m_TrapSound;
CEdit m_BaseWeapon;
afx_msg void OnBnClickedEditBaseweapon();
afx_msg void OnBnClickedSelectBaseweapon();
CEdit m_NName;
CEdit m_Unknown1;
CEdit m_Unknown2;
CEdit m_Unknown3;
CEdit m_Unknown5;
CEdit m_Unknown6;
CEdit m_Unknown7;
CEdit m_Unknown8;
CEdit m_Unknown9;
CEdit m_Unknown10;
CEdit m_Unknown11;
CEdit m_Unknown12;
CEdit m_Unknown13;
CEdit m_Unknown14;
CEdit m_Unknown15;
CEdit m_Unknown16;
CEdit m_UnknownFlags1;
CEdit m_Description;
CComboBox m_Type;
CListBox m_Scripts;
};
/*===========================================================================
* End of Class CSrWeapView Definition
*=========================================================================*/
//{{AFX_INSERT_LOCATION}}
//}}AFX_INSERT_LOCATION
#endif
/*===========================================================================
* End of File SrWeapview.H
*=========================================================================*/