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mudv-vcs.typemap
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mudv-vcs.typemap
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# Perforce File Type Mapping Specifications.
#
# TypeMap: a list of filetype mappings; one per line.
# Each line has two elements:
#
# Filetype: The filetype to use on 'p4 add'.
#
# Path: File pattern which will use this filetype.
#
# See 'p4 help typemap' for more information.
TypeMap:
text //FDV*/....js
text //FDV*/....cs
text //FDV*/....shader
text //FDV*/....meta
text+l //FDV*/....cm
text+l //FDV*/....proc
text+l //FDV*/....md5mesh
text+l //FDV*/....md5anim
text+l //FDV*/....ma
binary+S2w //FDV*/....dll
binary+S2w //FDV*/....exe
binary+S2w //FDV*/....response
binary+S2w //FDV*/....lib
binary+S2w //FDV*/....pdb
binary+S2w //FDV*/....u
binary+S2w //FDV*/....ini
binary+S2w //FDV*/....stub
binary+S2w //FDV*/....ip
binary+l //FDV*/....prefab
binary+l //FDV*/....mb
binary+l //FDV*/....mat
binary+l //FDV*/....psb
binary+l //FDV*/....mp3
binary+l //FDV*/....fbx
binary+l //FDV*/....unity
binary+l //FDV*/....asset
binary+l //FDV*/....aas
binary+l //FDV*/....tga
binary+l //FDV*/....jpg
binary+l //FDV*/....lwo
binary+l //FDV*/....wav
binary+l //FDV*/....ogg
binary+l //FDV*/....demo
binary+l //FDV*/....roq
binary+l //FDV*/....doc
binary+l //FDV*/....xls
binary+l //FDV*/....celtx
binary+l //FDV*/....pdf
binary+l //FDV*/....odt
binary+l //FDV*/....ods
binary+l //FDV*/....ppt
binary+l //FDV*/....skp
binary+lS //FDV*/....dds
binary+lS //FDV*/....bnk
binary+lS //FDV*/....light
binary+lS //FDV*/....shadow
binary+lS //FDV*/....ibl
binary+lS //FDV*/....bik
binary+lS //FDV*/....upk
binary+S2w //D3D*/....exe
binary+S2w //D3D*/....dll
binary+S2w //D3D*/....lib
binary+S2w //D3D*/....app
binary+S2w //D3D*/....dylib
binary+S2w //D3D*/....stub
binary+S2w //D3D*/....ipa
binary //D3D*/....bmp
binary //D3D*/....png
binary //D3D*/....tga
binary //D3D*/....raw
binary //D3D*/....r16
binary //D3D*/....mb
binary //D3D*/....fbx
text //D3D*/....ini
text //D3D*/....config
text //D3D*/....cpp
text //D3D*/....h
text //D3D*/....c
text //D3D*/....cs
text //D3D*/....m
text //D3D*/....mm
text //D3D*/....py
binary+l //D3D*/....uasset
binary+l //D3D*/....umap
binary+l //D3D*/....upk
binary+l //D3D*/....udk
text //D3D1920/....js
text //D3D1920/....cs
text //D3D1920/....shader
text //D3D1920/....meta
text+l //D3D1920/....cm
text+l //D3D1920/....proc
text+l //D3D1920/....md5mesh
text+l //D3D1920/....md5anim
text+l //D3D1920/....ma
binary+S2w //D3D1920/....dll
binary+S2w //D3D1920/....exe
binary+S2w //D3D1920/....response
binary+S2w //D3D1920/....lib
binary+S2w //D3D1920/....pdb
binary+S2w //D3D1920/....u
binary+S2w //D3D1920/....ini
binary+S2w //D3D1920/....stub
binary+S2w //D3D1920/....ip
binary+l //D3D1920/....prefab
binary+l //D3D1920/....mb
binary+l //D3D1920/....mat
binary+l //D3D1920/....psb
binary+l //D3D1920/....mp3
binary+l //D3D1920/....fbx
binary+l //D3D1920/....unity
binary+l //D3D1920/....asset
binary+l //D3D1920/....aas
binary+l //D3D1920/....tga
binary+l //D3D1920/....jpg
binary+l //D3D1920/....lwo
binary+l //D3D1920/....wav
binary+l //D3D1920/....ogg
binary+l //D3D1920/....demo
binary+l //D3D1920/....roq
binary+l //D3D1920/....doc
binary+l //D3D1920/....xls
binary+l //D3D1920/....celtx
binary+l //D3D1920/....pdf
binary+l //D3D1920/....odt
binary+l //D3D1920/....ods
binary+l //D3D1920/....ppt
binary+l //D3D1920/....skp
binary+lS //D3D1920/....dds
binary+lS //D3D1920/....bnk
binary+lS //D3D1920/....light
binary+lS //D3D1920/....shadow
binary+lS //D3D1920/....ibl
binary+lS //D3D1920/....bik
binary+lS //D3D1920/....upk
binary+S2w //MSDV*/....exe
binary+S2w //MSDV*/....dll
binary+S2w //MSDV*/....lib
binary+S2w //MSDV*/....app
binary+S2w //MSDV*/....dylib
binary+S2w //MSDV*/....stub
binary+S2w //MSDV*/....ipa
binary //MSDV*/....bmp
binary //MSDV*/....png
binary //MSDV*/....tga
binary //MSDV*/....raw
binary //MSDV*/....r16
binary //MSDV*/....mb
binary //MSDV*/....fbx
text //MSDV*/....ini
text //MSDV*/....config
text //MSDV*/....cpp
text //MSDV*/....h
text //MSDV*/....c
text //MSDV*/....cs
text //MSDV*/....m
text //MSDV*/....mm
text //MSDV*/....py
binary+l //MSDV*/....uasset
binary+l //MSDV*/....umap
binary+l //MSDV*/....upk
binary+l //MSDV*/....udk
binary+S2w "//.../Unreal Projects/....exe"
binary+S2w "//.../Unreal Projects/....dll"
binary+S2w "//.../Unreal Projects/....lib"
binary+S2w "//.../Unreal Projects/....app"
binary+S2w "//.../Unreal Projects/....dylib"
binary+S2w "//.../Unreal Projects/....stub"
binary+S2w "//.../Unreal Projects/....ipa"
binary "//.../Unreal Projects/....bmp"
binary "//.../Unreal Projects/....png"
binary "//.../Unreal Projects/....tga"
binary "//.../Unreal Projects/....raw"
binary "//.../Unreal Projects/....r16"
binary "//.../Unreal Projects/....mb"
binary "//.../Unreal Projects/....fbx"
text "//.../Unreal Projects/....ini"
text "//.../Unreal Projects/....config"
text "//.../Unreal Projects/....cpp"
text "//.../Unreal Projects/....h"
text "//.../Unreal Projects/....c"
text "//.../Unreal Projects/....cs"
text "//.../Unreal Projects/....m"
text "//.../Unreal Projects/....mm"
text "//.../Unreal Projects/....py"
binary+l "//.../Unreal Projects/....uasset"
binary+l "//.../Unreal Projects/....umap"
binary+l "//.../Unreal Projects/....upk"
binary+l "//.../Unreal Projects/....udk"
text "//.../Unity Projects/....js"
text "//.../Unity Projects/....cs"
text "//.../Unity Projects/....shader"
text "//.../Unity Projects/....meta"
text+l "//.../Unity Projects/....cm"
text+l "//.../Unity Projects/....proc"
text+l "//.../Unity Projects/....md5mesh"
text+l "//.../Unity Projects/....md5anim"
text+l "//.../Unity Projects/....ma"
binary+S2w "//.../Unity Projects/....dll"
binary+S2w "//.../Unity Projects/....exe"
binary+S2w "//.../Unity Projects/....response"
binary+S2w "//.../Unity Projects/....lib"
binary+S2w "//.../Unity Projects/....pdb"
binary+S2w "//.../Unity Projects/....u"
binary+S2w "//.../Unity Projects/....ini"
binary+S2w "//.../Unity Projects/....stub"
binary+S2w "//.../Unity Projects/....ip"
binary+l "//.../Unity Projects/....prefab"
binary+l "//.../Unity Projects/....mb"
binary+l "//.../Unity Projects/....mat"
binary+l "//.../Unity Projects/....psb"
binary+l "//.../Unity Projects/....mp3"
binary+l "//.../Unity Projects/....fbx"
binary+l "//.../Unity Projects/....unity"
binary+l "//.../Unity Projects/....asset"
binary+l "//.../Unity Projects/....aas"
binary+l "//.../Unity Projects/....tga"
binary+l "//.../Unity Projects/....jpg"
binary+l "//.../Unity Projects/....lwo"
binary+l "//.../Unity Projects/....wav"
binary+l "//.../Unity Projects/....ogg"
binary+l "//.../Unity Projects/....demo"
binary+l "//.../Unity Projects/....roq"
binary+l "//.../Unity Projects/....doc"
binary+l "//.../Unity Projects/....xls"
binary+l "//.../Unity Projects/....celtx"
binary+l "//.../Unity Projects/....pdf"
binary+l "//.../Unity Projects/....odt"
binary+l "//.../Unity Projects/....ods"
binary+l "//.../Unity Projects/....ppt"
binary+l "//.../Unity Projects/....skp"
binary+lS "//.../Unity Projects/....dds"
binary+lS "//.../Unity Projects/....bnk"
binary+lS "//.../Unity Projects/....light"
binary+lS "//.../Unity Projects/....shadow"
binary+lS "//.../Unity Projects/....ibl"
binary+lS "//.../Unity Projects/....bik"
binary+lS "//.../Unity Projects/....upk"