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Above is URP.
Below is Built-in RP(Legacy) with UTS2
URP version has more noticeable shadow flickering & jagginess with 'System Shadow' activated. (Self-Shadowing problem maybe?)
I tried changing shadow resolutions and bias values but it did not help.
Also tried different versions of Unity and URP(12.1, 13.0 preview) but not helped too.
I found that,
Shadow map itself has some difference in URP vs Built-in RP.
Shadow bias is not working in Unity 2019. Working in Unity 2021 (URP 12.1) but does not help much.
The text was updated successfully, but these errors were encountered:
Thanks for the report.
This is probably due to the difference between the built-in pipeline and the URP specification, and since URP 13.1.4 supports screen space shadows, we will see if UTS can support it at some point.
* Started experimental implementation to put albedo into baseColor in DebugShader.
* Fixed Albedo. sololy for 2020.3/HDRP 10.
* Added AOV Albedo output for Unity 2019.4.
* Updated CHANGELOG.md.
* Updated some documents.
* Fixed: 2 update section in CHANGELOG.md.
Above is URP.
Below is Built-in RP(Legacy) with UTS2
URP version has more noticeable shadow flickering & jagginess with 'System Shadow' activated. (Self-Shadowing problem maybe?)
I tried changing shadow resolutions and bias values but it did not help.
Also tried different versions of Unity and URP(12.1, 13.0 preview) but not helped too.
I found that,
The text was updated successfully, but these errors were encountered: