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Cloud disappears randomly in VR #124

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dennik opened this issue Nov 30, 2021 · 5 comments
Open

Cloud disappears randomly in VR #124

dennik opened this issue Nov 30, 2021 · 5 comments

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@dennik
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dennik commented Nov 30, 2021

I've set up the pointcloud viewer with the oculus integration and VRIF in unity 2020.3.16
Of course I replaced the original keyboard driven camera with the player rig from VRIF.
It shows the pointcloud in VR, however as I rotate my head, the pointcloud flickers (disappears and re appears)
What could possibly be the issue here?

@unitycoder
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is that birp, urp, or hdrp?
and point cloud format? (v1 .bin, v2 .ucpc, v3 .pcroot)
and singlepass or multipass? (try multipass)

(can also attach gif or images, or send to my email)

@dennik
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dennik commented Nov 30, 2021

It is with URP. XYZcolor converted to bin. Multipass.
I've isolated the problem with the VRIF camera rig. It doesn't repeat with the default camera. Not sure how to proceed with this since its 2 different assets not working well with each other.
Only thing i can say is that the pointcloud is hidden at specific angles. (so not exactly random) If I rotate within these angles the pointcloud disappears, then re-appears at a different angle.

@unitycoder
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whats the VRIF, so i can have a look/test?
or is it this one, https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066 (i have this purchased, so then its possible to test)

@dennik
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dennik commented Nov 30, 2021 via email

@unitycoder
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ok saw the same issue.
and noticed that if i disable these hand controllers from scene, then it works again (havent yet checked whats inside them that causes the wrong view rotation)
image

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