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Generator.tscn
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[gd_scene load_steps=3 format=3 uid="uid://ccpfvf26t2dxp"]
[ext_resource type="SpriteFrames" uid="uid://ccw4kv326erp6" path="res://addons/icon_animations/spriteframes/57混乱スター_ループ.tres" id="1_fp4lo"]
[sub_resource type="GDScript" id="GDScript_xn1o1"]
script/source = "@tool
extends Node
func generate() -> void:
var dir := DirAccess.open(\"res://addons/icon_animation/assets/\")
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != \"\":
if dir.current_is_dir():
generate_spriteframes(file_name)
file_name = dir.get_next()
func generate_spriteframes(dir_name:String) -> void:
print(dir_name)
var sprite_frame = SpriteFrames.new()
if not \"ループ\" in dir_name:
sprite_frame.set_animation_loop(&\"default\", false)
sprite_frame.set_animation_speed(&\"default\", 30)
var dir := DirAccess.open(\"res://addons/icon_animation/assets/%s\" % dir_name)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != \"\":
if not dir.current_is_dir() and file_name.ends_with(\".png\"):
var sprite_path = \"%s/%s\" % [dir.get_current_dir(), file_name]
sprite_frame.add_frame(&\"default\", load(sprite_path))
file_name = dir.get_next()
ResourceSaver.save(sprite_frame, \"res://addons/icon_animation/spriteframes/%s.tres\" % dir_name)
"
[node name="Generator" type="Node"]
script = SubResource("GDScript_xn1o1")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("1_fp4lo")
frame_progress = 0.374311