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Copy pathVRG.userprefs
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VRG.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\PlayerMovement.cs">
<Files>
<File FileName="Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorClientSocket.cs" Line="1" Column="1" />
<File FileName="Assets\Health.cs" Line="1" Column="1" />
<File FileName="Assets\EnemySpawner.cs" Line="1" Column="1" />
<File FileName="Assets\CameraLock.cs" Line="1" Column="1" />
<File FileName="Assets\Billboard.cs" Line="1" Column="1" />
<File FileName="Assets\PlayerController.cs" Line="23" Column="1" />
<File FileName="Assets\Notes\notes.cs" Line="1" Column="1" />
<File FileName="Assets\PlayerMovement.cs" Line="72" Column="2" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>