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dialog.h
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dialog.h
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/*
* Exports and types from dialog.c.
*/
/*
* This is the big union which defines a single control, of any
* type.
*
* General principles:
* - _All_ pointers in this structure are expected to point to
* dynamically allocated things, unless otherwise indicated.
* - `char' fields giving keyboard shortcuts are expected to be
* NO_SHORTCUT if no shortcut is desired for a particular control.
* - The `label' field can often be NULL, which will cause the
* control to not have a label at all. This doesn't apply to
* checkboxes and push buttons, in which the label is not
* separate from the control.
*/
#define NO_SHORTCUT '\0'
enum {
CTRL_TEXT, /* just a static line of text */
CTRL_EDITBOX, /* label plus edit box */
CTRL_RADIO, /* label plus radio buttons */
CTRL_CHECKBOX, /* checkbox (contains own label) */
CTRL_BUTTON, /* simple push button (no label) */
CTRL_LISTBOX, /* label plus list box */
CTRL_COLUMNS, /* divide window into columns */
CTRL_FILESELECT, /* label plus filename selector */
CTRL_FONTSELECT, /* label plus font selector */
CTRL_TABDELAY /* see `tabdelay' below */
};
/*
* Many controls have `intorptr' unions for storing user data,
* since the user might reasonably want to store either an integer
* or a void * pointer. Here I define a union, and two convenience
* functions to create that union from actual integers or pointers.
*
* The convenience functions are declared as inline if possible.
* Otherwise, they're declared here and defined when this header is
* included with DEFINE_INTORPTR_FNS defined. This is a total pain,
* but such is life.
*/
typedef union { void *p; const void *cp; int i; } intorptr;
#ifndef INLINE
intorptr I(int i);
intorptr P(void *p);
intorptr CP(const void *p);
#endif
#if defined DEFINE_INTORPTR_FNS || defined INLINE
#ifdef INLINE
#define PREFIX INLINE
#else
#define PREFIX
#endif
PREFIX intorptr I(int i) { intorptr ret; ret.i = i; return ret; }
PREFIX intorptr P(void *p) { intorptr ret; ret.p = p; return ret; }
PREFIX intorptr CP(const void *p) { intorptr ret; ret.cp = p; return ret; }
#undef PREFIX
#endif
/*
* Each control has an `int' field specifying which columns it
* occupies in a multi-column part of the dialog box. These macros
* pack and unpack that field.
*
* If a control belongs in exactly one column, just specifying the
* column number is perfectly adequate.
*/
#define COLUMN_FIELD(start, span) ( (((span)-1) << 16) + (start) )
#define COLUMN_START(field) ( (field) & 0xFFFF )
#define COLUMN_SPAN(field) ( (((field) >> 16) & 0xFFFF) + 1 )
/*
* The number of event types is being deliberately kept small, on
* the grounds that not all platforms might be able to report a
* large number of subtle events. We have:
* - the special REFRESH event, called when a control's value
* needs setting
* - the ACTION event, called when the user does something that
* positively requests action (double-clicking a list box item,
* or pushing a push-button)
* - the VALCHANGE event, called when the user alters the setting
* of the control in a way that is usually considered to alter
* the underlying data (toggling a checkbox or radio button,
* moving the items around in a drag-list, editing an edit
* control)
* - the SELCHANGE event, called when the user alters the setting
* of the control in a more minor way (changing the selected
* item in a list box).
* - the CALLBACK event, which happens after the handler routine
* has requested a subdialog (file selector, font selector,
* colour selector) and it has come back with information.
*/
enum {
EVENT_REFRESH,
EVENT_ACTION,
EVENT_VALCHANGE,
EVENT_SELCHANGE,
EVENT_CALLBACK
};
typedef void (*handler_fn)(dlgcontrol *ctrl, dlgparam *dp,
void *data, int event);
struct dlgcontrol {
/*
* Generic fields shared by all the control types.
*/
int type;
/*
* Every control except CTRL_COLUMNS has _some_ sort of label. By
* putting it in the `generic' union as well as everywhere else,
* we avoid having to have an irritating switch statement when we
* go through and deallocate all the memory in a config-box
* structure.
*
* Yes, this does mean that any non-NULL value in this field is
* expected to be dynamically allocated and freeable.
*
* For CTRL_COLUMNS, this field MUST be NULL.
*/
char *label;
/*
* If `delay_taborder' is true, it indicates that this particular
* control should not yet appear in the tab order. A subsequent
* CTRL_TABDELAY entry will place it.
*/
bool delay_taborder;
/*
* Indicate which column(s) this control occupies. This can be
* unpacked into starting column and column span by the COLUMN
* macros above.
*/
int column;
/*
* Most controls need to provide a function which gets called when
* that control's setting is changed, or when the control's
* setting needs initialising.
*
* The `data' parameter points to the writable data being modified
* as a result of the configuration activity; for example, the
* PuTTY `Conf' structure, although not necessarily.
*
* The `dlg' parameter is passed back to the platform- specific
* routines to read and write the actual control state.
*/
handler_fn handler;
/*
* Almost all of the above functions will find it useful to be
* able to store one or two pieces of `void *' or `int' data.
*/
intorptr context, context2;
/*
* For any control, we also allow the storage of a piece of data
* for use by context-sensitive help. For example, on Windows you
* can click the magic question mark and then click a control, and
* help for that control should spring up. Hence, here is a slot
* in which to store per-control data that a particular
* platform-specific driver can use to ensure it brings up the
* right piece of help text.
*/
HelpCtx helpctx;
/*
* Setting this to non-NULL coerces two or more controls to have
* their y-coordinates adjusted so that they can sit alongside
* each other and look nicely aligned, even if they're different
* heights.
*
* Set this field on later controls (in terms of order in the data
* structure), pointing back to earlier ones, so that when each
* control is instantiated, the referred-to one is already there
* to be referred to.
*
* Don't expect this to change the position of the _first_
* control. Currently, the layout is done one control at a time,
* so that once the first control has been placed, the second one
* can't cause the first one to be retrospectively moved.
*/
dlgcontrol *align_next_to;
/*
* Union of further fields specific to each control type.
*/
union {
struct { /* for CTRL_TABDELAY */
dlgcontrol *ctrl;
} tabdelay;
struct { /* for CTRL_EDITBOX */
char shortcut; /* keyboard shortcut */
/*
* Percentage of the dialog-box width used by the edit
* box. If this is set to 100, the label is on its own
* line; otherwise the label is on the same line as the
* box itself.
*/
int percentwidth;
bool password; /* details of input are hidden */
/*
* A special case of the edit box is the combo box, which
* has a drop-down list built in. (Note that a _non_-
* editable drop-down list is done as a special case of a
* list box.)
*
* Don't try setting has_list and password on the same
* control; front ends are not required to support that
* combination.
*/
bool has_list;
} editbox;
struct { /* for CTRL_RADIO */
/*
* `shortcut' here is a single keyboard shortcut which is
* expected to select the whole group of radio buttons. It
* can be NO_SHORTCUT if required, and there is also a way
* to place individual shortcuts on each button; see
* below.
*/
char shortcut;
/*
* There are separate fields for `ncolumns' and `nbuttons'
* for several reasons.
*
* Firstly, we sometimes want the last of a set of buttons
* to have a longer label than the rest; we achieve this
* by setting `ncolumns' higher than `nbuttons', and the
* layout code is expected to understand that the final
* button should be given all the remaining space on the
* line. This sounds like a ludicrously specific special
* case (if we're doing this sort of thing, why not have
* the general ability to have a particular button span
* more than one column whether it's the last one or not?)
* but actually it's reasonably common for the sort of
* three-way control you get a lot of in PuTTY: `yes'
* versus `no' versus `some more complex way to decide'.
*
* Secondly, setting `nbuttons' higher than `ncolumns'
* lets us have more than one line of radio buttons for a
* single setting. A very important special case of this
* is setting `ncolumns' to 1, so that each button is on
* its own line.
*/
int ncolumns;
int nbuttons;
/*
* This points to a dynamically allocated array of `char *'
* pointers, each of which points to a dynamically
* allocated string.
*/
char **buttons; /* `nbuttons' button labels */
/*
* This points to a dynamically allocated array of `char'
* giving the individual keyboard shortcuts for each radio
* button. The array may be NULL if none are required.
*/
char *shortcuts; /* `nbuttons' shortcuts; may be NULL */
/*
* This points to a dynamically allocated array of
* intorptr, giving helpful data for each button.
*/
intorptr *buttondata; /* `nbuttons' entries; may be NULL */
} radio;
struct { /* for CTRL_CHECKBOX */
char shortcut;
} checkbox;
struct { /* for CTRL_BUTTON */
char shortcut;
/*
* At least Windows has the concept of a `default push
* button', which gets implicitly pressed when you hit
* Return even if it doesn't have the input focus.
*/
bool isdefault;
/*
* Also, the reverse of this: a default cancel-type
* button, which is implicitly pressed when you hit
* Escape.
*/
bool iscancel;
} button;
struct { /* for CTRL_LISTBOX */
char shortcut; /* keyboard shortcut */
/*
* Height of the list box, in approximate number of lines.
* If this is zero, the list is a drop-down list.
*/
int height; /* height in lines */
/*
* If this is set, the list elements can be reordered by
* the user (by drag-and-drop or by Up and Down buttons,
* whatever the per-platform implementation feels
* comfortable with). This is not guaranteed to work on a
* drop-down list, so don't try it!
*/
bool draglist;
/*
* If this is non-zero, the list can have more than one
* element selected at a time. This is not guaranteed to
* work on a drop-down list, so don't try it!
*
* Different non-zero values request slightly different
* types of multi-selection (this may well be meaningful
* only in GTK, so everyone else can ignore it if they
* want). 1 means the list box expects to have individual
* items selected, whereas 2 means it expects the user to
* want to select a large contiguous range at a time.
*/
int multisel;
/*
* Percentage of the dialog-box width used by the list
* box. If this is set to 100, the label is on its own
* line; otherwise the label is on the same line as the
* box itself. Setting this to anything other than 100 is
* not guaranteed to work on a _non_-drop-down list, so
* don't try it!
*/
int percentwidth;
/*
* Some list boxes contain strings that contain tab
* characters. If `ncols' is greater than 0, then
* `percentages' is expected to be non-zero and to contain
* the respective widths of `ncols' columns, which
* together will exactly fit the width of the list box.
* Otherwise `percentages' must be NULL.
*
* There should never be more than one column in a
* drop-down list (one with height==0), because front ends
* may have to implement it as a special case of an
* editable combo box.
*/
int ncols; /* number of columns */
int *percentages; /* % width of each column */
/*
* Flag which can be set to false to suppress the
* horizontal scroll bar if a list box entry goes off the
* right-hand side.
*/
bool hscroll;
} listbox;
struct { /* for CTRL_FILESELECT */
char shortcut;
/*
* `filter' dictates what type of files will be selected
* by default; for example, when selecting private key
* files the file selector would do well to only show .PPK
* files (on those systems where this is the chosen
* extension).
*
* The precise contents of `filter' are platform-defined,
* unfortunately. The special value NULL means `all files'
* and is always a valid fallback.
*
* Unlike almost all strings in this structure, this value
* is NOT expected to require freeing (although of course
* you can always use ctrl_alloc if you do need to create
* one on the fly). This is because the likely mode of use
* is to define string constants in a platform-specific
* header file, and directly reference those. Or worse, a
* particular platform might choose to cast integers into
* this pointer type...
*/
FILESELECT_FILTER_TYPE filter;
/*
* Some systems like to know whether a file selector is
* choosing a file to read or one to write (and possibly
* create).
*/
bool for_writing;
/*
* On at least some platforms, the file selector is a
* separate dialog box, and contains a user-settable
* title.
*
* This value _is_ expected to require freeing.
*/
char *title;
/*
* Reduce the file selector to just a single browse
* button.
*
* Normally, a file selector is used to set a config
* option that consists of a file name, so that that file
* will be read or written at run time. In that situation,
* it makes sense to have an edit box showing the
* currently selected file name, and a button to change it
* interactively.
*
* But occasionally a file selector is used to load a file
* _during_ configuration. For example, host CA public
* keys are entered directly into the configuration as
* strings, not stored by reference to a filename; but if
* you have one in a file, you want to be able to load it
* during the lifetime of the CA config box rather than
* awkwardly copy-pasting it. So in that case you just
* want a 'pop up a file chooser' button, and when that
* delivers a file name, you'll deal with it there and
* then and write some other thing (like the file's
* contents) into a nearby edit box.
*
* If you set this flag, then you may not call
* dlg_filesel_set on the file selector at all, because it
* doesn't store a filename. And you can only call
* dlg_filesel_get on it in the handler for EVENT_ACTION,
* which is what will be sent to you when the user has
* used it to choose a filename.
*/
bool just_button;
} fileselect;
struct { /* for CTRL_COLUMNS */
/* In this variant, `label' MUST be NULL. */
int ncols; /* number of columns */
int *percentages; /* % width of each column */
/*
* Every time this control type appears, exactly one of
* `ncols' and the previous number of columns MUST be one.
* Attempting to allow a seamless transition from a four-
* to a five-column layout, for example, would be way more
* trouble than it was worth. If you must lay things out
* like that, define eight unevenly sized columns and use
* column-spanning a lot. But better still, just don't.
*
* `percentages' may be NULL if ncols==1, to save space.
*/
} columns;
struct { /* for CTRL_FONTSELECT */
char shortcut;
} fontselect;
struct { /* for CTRL_TEXT */
/*
* If this is true (the default), the text will wrap on to
* multiple lines. If false, it will stay on the same
* line, with a horizontal scrollbar if necessary.
*/
bool wrap;
} text;
};
};
#undef STANDARD_PREFIX
/*
* `controlset' is a container holding an array of `dlgcontrol'
* structures, together with a panel name and a title for the whole
* set. In Windows and any similar-looking GUI, each `controlset'
* in the config will be a container box within a panel.
*
* Special case: if `boxname' is NULL, the control set gives an
* overall title for an entire panel of controls.
*/
struct controlset {
char *pathname; /* panel path, e.g. "SSH/Tunnels" */
char *boxname; /* internal short name of controlset */
char *boxtitle; /* title of container box */
int ncolumns; /* current no. of columns at bottom */
size_t ncontrols; /* number of `dlgcontrol' in array */
size_t ctrlsize; /* allocated size of array */
dlgcontrol **ctrls; /* actual array */
};
typedef void (*ctrl_freefn_t)(void *); /* used by ctrl_alloc_with_free */
/*
* This is the container structure which holds a complete set of
* controls.
*/
struct controlbox {
size_t nctrlsets; /* number of ctrlsets */
size_t ctrlsetsize; /* ctrlset size */
struct controlset **ctrlsets; /* actual array of ctrlsets */
size_t nfrees;
size_t freesize;
void **frees; /* array of aux data areas to free */
ctrl_freefn_t *freefuncs; /* parallel array of free functions */
};
struct controlbox *ctrl_new_box(void);
void ctrl_free_box(struct controlbox *);
/*
* Standard functions used for populating a controlbox structure.
*/
/* Set up a panel title. */
struct controlset *ctrl_settitle(struct controlbox *,
const char *path, const char *title);
/* Retrieve a pointer to a controlset, creating it if absent. */
struct controlset *ctrl_getset(struct controlbox *, const char *path,
const char *name, const char *boxtitle);
void ctrl_free_set(struct controlset *);
void ctrl_free(dlgcontrol *);
/*
* This function works like `malloc', but the memory it returns
* will be automatically freed when the controlbox is freed. Note
* that a controlbox is a dialog-box _template_, not an instance,
* and so data allocated through this function is better not used
* to hold modifiable per-instance things. It's mostly here for
* allocating structures to be passed as control handler params.
*
* ctrl_alloc_with_free also allows you to provide a function to free
* the structure, in case there are other dynamically allocated bits
* and pieces dangling off it.
*/
void *ctrl_alloc(struct controlbox *b, size_t size);
void *ctrl_alloc_with_free(struct controlbox *b, size_t size,
ctrl_freefn_t freefunc);
/*
* Individual routines to create `dlgcontrol' structures in a controlset.
*
* Most of these routines allow the most common fields to be set
* directly, and put default values in the rest. Each one returns a
* pointer to the `dlgcontrol' it created, so that final tweaks
* can be made.
*/
/* `ncolumns' is followed by that many percentages, as integers. */
dlgcontrol *ctrl_columns(struct controlset *, int ncolumns, ...);
dlgcontrol *ctrl_editbox(struct controlset *, const char *label,
char shortcut, int percentage, HelpCtx helpctx,
handler_fn handler,
intorptr context, intorptr context2);
dlgcontrol *ctrl_combobox(struct controlset *, const char *label,
char shortcut, int percentage, HelpCtx helpctx,
handler_fn handler,
intorptr context, intorptr context2);
/*
* `ncolumns' is followed by (alternately) radio button titles and
* intorptrs, until a NULL in place of a title string is seen. Each
* title is expected to be followed by a shortcut _iff_ `shortcut'
* is NO_SHORTCUT.
*/
dlgcontrol *ctrl_radiobuttons_fn(struct controlset *, const char *label,
char shortcut, int ncolumns, HelpCtx helpctx,
handler_fn handler, intorptr context, ...);
#define ctrl_radiobuttons(...) \
ctrl_radiobuttons_fn(__VA_ARGS__, (const char *)NULL)
dlgcontrol *ctrl_pushbutton(struct controlset *, const char *label,
char shortcut, HelpCtx helpctx,
handler_fn handler, intorptr context);
dlgcontrol *ctrl_listbox(struct controlset *, const char *label,
char shortcut, HelpCtx helpctx,
handler_fn handler, intorptr context);
dlgcontrol *ctrl_droplist(struct controlset *, const char *label,
char shortcut, int percentage, HelpCtx helpctx,
handler_fn handler, intorptr context);
dlgcontrol *ctrl_draglist(struct controlset *, const char *label,
char shortcut, HelpCtx helpctx,
handler_fn handler, intorptr context);
dlgcontrol *ctrl_filesel(struct controlset *, const char *label,
char shortcut, FILESELECT_FILTER_TYPE filter,
bool write, const char *title, HelpCtx helpctx,
handler_fn handler, intorptr context);
dlgcontrol *ctrl_fontsel(struct controlset *, const char *label,
char shortcut, HelpCtx helpctx,
handler_fn handler, intorptr context);
dlgcontrol *ctrl_text(struct controlset *, const char *text,
HelpCtx helpctx);
dlgcontrol *ctrl_checkbox(struct controlset *, const char *label,
char shortcut, HelpCtx helpctx,
handler_fn handler, intorptr context);
dlgcontrol *ctrl_tabdelay(struct controlset *, dlgcontrol *);
/*
* Routines the platform-independent dialog code can call to read
* and write the values of controls.
*/
void dlg_radiobutton_set(dlgcontrol *ctrl, dlgparam *dp, int whichbutton);
int dlg_radiobutton_get(dlgcontrol *ctrl, dlgparam *dp);
void dlg_checkbox_set(dlgcontrol *ctrl, dlgparam *dp, bool checked);
bool dlg_checkbox_get(dlgcontrol *ctrl, dlgparam *dp);
void dlg_editbox_set(dlgcontrol *ctrl, dlgparam *dp, char const *text);
char *dlg_editbox_get(dlgcontrol *ctrl, dlgparam *dp); /* result must be freed by caller */
void dlg_editbox_select_range(dlgcontrol *ctrl, dlgparam *dp,
size_t start, size_t len);
/* The `listbox' functions can also apply to combo boxes. */
void dlg_listbox_clear(dlgcontrol *ctrl, dlgparam *dp);
void dlg_listbox_del(dlgcontrol *ctrl, dlgparam *dp, int index);
void dlg_listbox_add(dlgcontrol *ctrl, dlgparam *dp, char const *text);
/*
* Each listbox entry may have a numeric id associated with it.
* Note that some front ends only permit a string to be stored at
* each position, which means that _if_ you put two identical
* strings in any listbox then you MUST not assign them different
* IDs and expect to get meaningful results back.
*/
void dlg_listbox_addwithid(dlgcontrol *ctrl, dlgparam *dp,
char const *text, int id);
int dlg_listbox_getid(dlgcontrol *ctrl, dlgparam *dp, int index);
/* dlg_listbox_index returns <0 if no single element is selected. */
int dlg_listbox_index(dlgcontrol *ctrl, dlgparam *dp);
bool dlg_listbox_issel(dlgcontrol *ctrl, dlgparam *dp, int index);
void dlg_listbox_select(dlgcontrol *ctrl, dlgparam *dp, int index);
void dlg_text_set(dlgcontrol *ctrl, dlgparam *dp, char const *text);
void dlg_filesel_set(dlgcontrol *ctrl, dlgparam *dp, Filename *fn);
Filename *dlg_filesel_get(dlgcontrol *ctrl, dlgparam *dp);
void dlg_fontsel_set(dlgcontrol *ctrl, dlgparam *dp, FontSpec *fn);
FontSpec *dlg_fontsel_get(dlgcontrol *ctrl, dlgparam *dp);
/*
* Bracketing a large set of updates in these two functions will
* cause the front end (if possible) to delay updating the screen
* until it's all complete, thus avoiding flicker.
*/
void dlg_update_start(dlgcontrol *ctrl, dlgparam *dp);
void dlg_update_done(dlgcontrol *ctrl, dlgparam *dp);
/*
* Set input focus into a particular control.
*/
void dlg_set_focus(dlgcontrol *ctrl, dlgparam *dp);
/*
* Change the label text on a control.
*/
void dlg_label_change(dlgcontrol *ctrl, dlgparam *dp, char const *text);
/*
* Return the `ctrl' structure for the most recent control that had
* the input focus apart from the one mentioned. This is NOT
* GUARANTEED to work on all platforms, so don't base any critical
* functionality on it!
*/
dlgcontrol *dlg_last_focused(dlgcontrol *ctrl, dlgparam *dp);
/*
* Find out whether a particular control is currently visible.
*/
bool dlg_is_visible(dlgcontrol *ctrl, dlgparam *dp);
/*
* During event processing, you might well want to give an error
* indication to the user. dlg_beep() is a quick and easy generic
* error; dlg_error() puts up a message-box or equivalent.
*/
void dlg_beep(dlgparam *dp);
void dlg_error_msg(dlgparam *dp, const char *msg);
/*
* This function signals to the front end that the dialog's
* processing is completed, and passes an integer value (typically
* a success status).
*/
void dlg_end(dlgparam *dp, int value);
/*
* Routines to manage a (per-platform) colour selector.
* dlg_coloursel_start() is called in an event handler, and
* schedules the running of a colour selector after the event
* handler returns. The colour selector will send EVENT_CALLBACK to
* the control that spawned it, when it's finished;
* dlg_coloursel_results() fetches the results, as integers from 0
* to 255; it returns nonzero on success, or zero if the colour
* selector was dismissed by hitting Cancel or similar.
*
* dlg_coloursel_start() accepts an RGB triple which is used to
* initialise the colour selector to its starting value.
*/
void dlg_coloursel_start(dlgcontrol *ctrl, dlgparam *dp,
int r, int g, int b);
bool dlg_coloursel_results(dlgcontrol *ctrl, dlgparam *dp,
int *r, int *g, int *b);
/*
* This routine is used by the platform-independent code to
* indicate that the value of a particular control is likely to
* have changed. It triggers a call of the handler for that control
* with `event' set to EVENT_REFRESH.
*
* If `ctrl' is NULL, _all_ controls in the dialog get refreshed
* (for loading or saving entire sets of settings).
*/
void dlg_refresh(dlgcontrol *ctrl, dlgparam *dp);
/*
* Standard helper functions for reading a controlbox structure.
*/
/*
* Find the index of next controlset in a controlbox for a given
* path, or -1 if no such controlset exists. If -1 is passed as
* input, finds the first. Intended usage is something like
*
* for (index=-1; (index=ctrl_find_path(ctrlbox, index, path)) >= 0 ;) {
* ... process this controlset ...
* }
*/
int ctrl_find_path(struct controlbox *b, const char *path, int index);
int ctrl_path_elements(const char *path);
/* Return the number of matching path elements at the starts of p1 and p2,
* or INT_MAX if the paths are identical. */
int ctrl_path_compare(const char *p1, const char *p2);
/*
* Normalise the align_next_to fields in a controlset so that they
* form a backwards linked list.
*/
void ctrlset_normalise_aligns(struct controlset *s);