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solver.py
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from random import sample, randint
# pattern for a baseline valid solution
def pattern(r,c): return (3*(r%3)+r//3+c)%9
# randomize rows, columns and numbers (of valid base pattern)
def shuffle(s): return sample(s,len(s))
rBase = range(3)
rows = [ g*3 + r for g in shuffle(rBase) for r in shuffle(rBase) ]
cols = [ g*3 + c for g in shuffle(rBase) for c in shuffle(rBase) ]
nums = shuffle(range(1,3*3+1))
# produce board using randomized baseline pattern
board = [ [nums[pattern(r,c)] for c in cols] for r in rows ]
solution = [ [nums[pattern(r,c)] for c in cols] for r in rows ]
for line in board:
number = randint(5,10)
for i in range(0, number):
removal = randint(0,8)
line[removal] = 0
def solve(bo):
find = find_empty(bo)
if not find:
return True
else:
row, col = find
for i in range(1, 10):
if valid(bo, i, (row, col)):
bo[row][col] = i
if solve(bo):
return True
bo[row][col] = 0
return False
def valid(bo, num, pos):
for i in range(len(bo[0])):
if bo[pos[0]][i] == num and pos[1] != i:
return False
for i in range(len(bo[0])):
if bo[i][pos[1]] == num and pos[0] != i:
return False
box_x = pos[1] // 3
box_y = pos[0] // 3
for i in range (box_y * 3, box_y*3 + 3):
for j in range (box_x * 3, box_x*3 + 3):
if bo[i][j] == num and (i, j) != pos:
return False
return True
def print_board(bo):
for i in range(len(bo)):
if i % 3 == 0 and i != 0:
print("- - - - - - - - - - - - -")
for j in range(len(bo[0])):
if j % 3 == 0 and j != 0:
print(" | ", end="")
if j == 8:
print(bo[i][j])
else:
print(str(bo[i][j]) + " ", end="")
def find_empty(bo):
for i in range(len(bo)):
for j in range(len(bo[0])):
if bo[i][j] == 0:
return (i, j)
return None
print_board(board)
solve(board)
print(" ")
print_board(board)