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server.js
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const SocketServer = require('ws').Server;
const express = require('express');
const PORT = 3001;
const server = express()
.use(express.static('public'))
.listen(PORT, '0.0.0.0', 'localhost', () => console.log(`Listening on ${PORT}`));
const wss = new SocketServer({
server
});
const game = {
gameStage: 'welcomeStage',
players: [],
currentPlayer: '',
turns: [],
playerGuess: {},
playerVote: {},
line: [],
timer: null,
guessesDisplayed: []
};
const draw = ['flying cow', 'face full of hapinness', 'Poutine on a bear', 'dancing chicken', 'Veggie hot-dog', 'sleepy rabbit', 'pineapple pizza', 'a dancing grandma', 'a bored rat'];
const drawTwo = ['flying cow', 'face full of hapinness', 'Poutine on a bear', 'dancing chicken', 'Veggie hot-dog', 'sleepy rabbit', 'pineapple pizza', 'a dancing grandma', 'a bored rat'];
const colors = ['#299617', '#5946B2', '#FA5B3D', '#E936A7', '#9C2542']
//possibly combine the two functions below:
wss.broadcast = function broadcast(data) {
wss.clients.forEach(function each(ws) {
ws.send(data);
});
};
function message (type,body){
return JSON.stringify({ type, body })
}
function reset () {
game.playerGuess = {};
game.playerVote = {};
game.line = [];
game.guessesDisplayed = [];
}
function timer(time) {
clearInterval(game.timer);
let timeleftCounter = time;
game.timer = setInterval(function() {
timeleftCounter--;
wss.broadcast(message("timer", timeleftCounter));
if (timeleftCounter <= 0) {
clearInterval(game.timer);
}
}, 1000);
};
const timerConfig = {
drawingStage: 31,
guessingStage: 31,
votingStage: 31,
scoreStage: 16
}
function takeTurns() {
if (game.players.length === game.turns.length) {
game.gameStage = 'finalScore';
game.currentPlayer = '';
game.turns = [];
reset();
for (let i = 0; i < game.players.length; i++ ){
game.players[i].points = 0;
game.players[i].task = drawTwo.shift();
}
wss.broadcast(message("gameStage",game.gameStage));
} else {
const playersWhoHaveNotGone = game.players.filter(function(obj) {
return game.turns.indexOf(obj) === -1;
});
const currentPlayer = playersWhoHaveNotGone[Math.floor(Math.random() * playersWhoHaveNotGone.length)];
game.turns.push(currentPlayer);
game.currentPlayer = currentPlayer;
reset();
game.playerGuess[game.currentPlayer.name] = game.currentPlayer.task;
wss.broadcast(message("turns", game.currentPlayer));
wss.broadcast(message("addGuess", game.playerGuess));
game.gameStage = "drawingStage";
wss.broadcast(message("gameStage",game.gameStage));
timer(timerConfig["drawingStage"]);
}
}
wss.on('connection', (ws) => {
console.log('Client connected');
const welcomePack = {
type: 'welcomePack',
gameStage: game.gameStage,
players: game.players,
currentPlayer: game.currentPlayer,
playerGuess: game.playerGuess,
playerVote: game.playerVote,
line: game.line,
guessesDisplayed: game.guessesDisplayed
};
ws.send(JSON.stringify(welcomePack));
ws.on('message', function(event) {
let data = JSON.parse(event);
switch (data.type) {
case 'addPlayer':
const player = {
name: data.body,
points: 0,
task: draw.shift(),
color : colors.shift()
};
game.players.push(player);
wss.broadcast(message("updatePlayers", game.players));
break;
case 'addAvatar':
for (let i = 0; i < game.players.length; i++ ){
if (game.players[i].name === data.body.name) {
game.players[i].avatar = data.body.avatar
}
}
wss.broadcast(message("updatePlayers", game.players));
break;
case 'turns':
takeTurns();
break;
case 'canvas':
game.line = data.body;
wss.broadcast(event);
break;
case 'addGuess':
game.playerGuess[data.body[0]] = data.body[1];
wss.broadcast(message("addGuess", game.playerGuess));
if (Object.keys(game.playerGuess).length === game.players.length){
game.gameStage = "votingStage";
timer(timerConfig["votingStage"]);
wss.broadcast(message("gameStage",game.gameStage));
let guesses = Object.values(game.playerGuess);
//shuffling the guesses;
//https://stackoverflow.com/questions/2450954/how-to-randomize-shuffle-a-javascript-array
game.guessesDisplayed = guesses
.map((a) => ({sort: Math.random(), value: a}))
.sort((a, b) => a.sort - b.sort)
.map((a) => a.value);
wss.broadcast(message("guessesDisplayed",game.guessesDisplayed));
}
break;
case 'gameStage':
game.gameStage = data.body;
timer(timerConfig[data.body]);
wss.broadcast(event);
break;
case 'addPoints':
for (let i = 0; i < game.players.length; i++ ){
if (game.players[i].name === data.body[1]) {
game.players[i].points += data.body[0];
}
if (game.players[i].name === data.body[2]){
game.playerVote[data.body[2]] = true;
}
}
wss.broadcast(message("updatePlayers", game.players));
wss.broadcast(message("updateVotes", game.playerVote));
if (Object.keys(game.playerVote).length === game.players.length-1) {
game.gameStage = "scoreStage";
timer(timerConfig["scoreStage"]);
wss.broadcast(message("gameStage",game.gameStage));
}
break;
case 'resetGame':
for (let i = 0; i < game.players.length; i++ ){
game.players[i].points = 0;
game.players[i].task = draw.shift();
}
wss.broadcast(message("updatePlayers", game.players));
break;
default:
console.log('Unknown event type ' + data.type);
}
});
ws.on('close', function() {
console.log('Client disconnected');
});
});