diff --git a/ValheimPlus/GameClasses/Character.cs b/ValheimPlus/GameClasses/Character.cs index 116b72b1..e5b640a7 100644 --- a/ValheimPlus/GameClasses/Character.cs +++ b/ValheimPlus/GameClasses/Character.cs @@ -119,9 +119,6 @@ public static IEnumerable Transpiler(IEnumerable 4f); if so, it calculates the fall damage as Mathf.Clamp01((num - 4f) / 16f) * 100f - // ... where num is the fall distance. - // We want to remove this calculation and replace it with our own, so we replace the calculation with a call to our own method, defined below this one. for (int i = 0; i < il.Count; i++) { if (!found && il[i].opcode != OpCodes.Newobj)