diff --git a/vasl_coop.htm b/vasl_coop.htm index 3945b48..b0d5819 100644 --- a/vasl_coop.htm +++ b/vasl_coop.htm @@ -71,23 +71,28 @@
VASL6.6.9-beta7 is released. Get it here.
VASL6.6.9-beta8 is released. Get it here.
Development for VASL6.6.9 is currently underway. Our Issues List on Github usually contains about 150 items, a combination of desired features, known bugs, and board related items. Not all are being worked on at any given time.
-This beta version is a minor bug fix version that adds additional bug fixes to prevent crashes caused by BoardZoomer and makes minor changes to the Auto-Reveal HIP Fortification feature.
-It also includes the Railcar and 458/248 NKVD counters for TotR which were recently issued in an extension.
-It contains all of the fixes from beta2 that largely solve the "jumpimg counter" bug introduced in 6.6.8. Counter movement will return to normal although when counters are dragged onto the map window + +
Brand new in 6.6.9-beta8 are two new features:
+Firstly,Any “shaders” (Night, Dust, Fog, Low Visibility, HeatHaze, or Sun Blindness) added to a game will automatically display when a saved game is reopened. + Players joining an online game will automatically match the shade status of the game they synchronize with. During online play, changes to shaders made by one player will automatically display for all players.
+Secondly, a new preference (Chat tab) allows for a “ROF” die to be rolled and displayed separately for IFT and TH DR. + Select the Preference and the die color and it will appear at the end of the text in Chat when rolling IFT/TH.
+It also adds the Railcar and 458/248 NKVD counters for TotR to the VASL module. The recently issued extension is no longer required.
+It contains all of the fixes from previous betas that largely solve the "jumpimg counter" bug introduced in 6.6.8. Counter movement will return to normal although when counters are dragged onto the map window for the first time, they may still offset to a bypass position in the intended hex. They can be moved to the proper position and will behave normally thereafter. We hope to fix this minor issue in future 6.6.9 betas.
-The Auto-detection of HIP Fortification counters by moving units feature was also added . It can be enabled/disabled in File -> Preferences -> VASL. Initially the +
Minor bug fixes in the Auto-detection of HIP Fortification counters by moving units feature were also added. The Auto-Reveal function can be enabled/disabled in File -> Preferences -> VASL. Initially the preference is set to On. This feature will detect and reveal Hidden Fortifications as per one part of A12.34 - when an enemy unit gains los to them.
The game mechanics are this:
@@ -101,7 +106,7 @@7. Concealed stacks will trigger to popup alert. If the moving player is unwilling to confirm presence of a real unit, the opponent should respond No to the reveal question.
Further development of the feature could include its application to additional fortification types and to different "reveal" rules - Night, PTO.
-6.6.9-beta7 also includes a couple of other bug fixes: the Disable Full Color Stacks preference is now working again, a ghosting bug when drag-dropping is now fixed for linux users. See "What's New" in the Help menu when using VASL.
+6.6.9-beta8 also includes a couple of other bug fixes: the Disable Full Color Stacks preference is now working again, a ghosting bug when drag-dropping is now fixed for linux users. See "What's New" in the Help menu when using VASL.
The current plan for 6.6.9 is to focus on new features such reworking AFV popup menus and starting to use SVG images in counters - this will be a major step forward in image clarity but increases complexity and workload and so will be implemented in stages.