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If you go through a lot of edits on a component, you can end up with breadcrumbs from past attempts at working on that control.
A potential useful feature (ask others not sure?) would be a "destructive" button that removed all categories, states, and variables set in them, essentially resetting the categories and states that exist. Not changing the variables inside those states though.
Meaning if you have these categories and states and behaviors:
If you go through a lot of edits on a component, you can end up with breadcrumbs from past attempts at working on that control.
A potential useful feature (ask others not sure?) would be a "destructive" button that removed all categories, states, and variables set in them, essentially resetting the categories and states that exist. Not changing the variables inside those states though.
Meaning if you have these categories and states and behaviors:
Component:
Cat1
** state1
Cat2
** state2
** randomState
randomcat
** unusedstate
behavior:
Cat1
** state1
Cat2
** state2
Clicking the button would perform the following:
Outcome of clicking the button on the theoretical setup:
Component:
Cat1
** state1
Cat2
** state2
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