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WindowDetective.csproj
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WindowDetective.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--Project was exported from assembly: C:\Users\veyvin\Desktop\WindowDetective.exe-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E1932452-3FC9-4574-B4A8-6D582DDE820E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AssemblyName>WindowDetective</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<ApplicationVersion>1.0.0.0</ApplicationVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Windows.Forms" />
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="VirtualDeviceLib\WindowDetective.cs" />
<Compile Include="VirtualDeviceLib\Scene.cs" />
<Compile Include="VirtualDeviceLib\GameRole.cs" />
<Compile Include="VirtualDeviceLib\EnumSceneName.cs" />
<Compile Include="VirtualDeviceLib\Hand.cs" />
<Compile Include="VirtualDeviceLib\VirtualDeviceAction.cs" />
<Compile Include="VirtualDeviceLib\DelayAction.cs" />
<Compile Include="VirtualDeviceLib\Eye.cs" />
<Compile Include="VirtualDeviceLib\MagicPen.cs" />
<Compile Include="VirtualDeviceLib\EnumSaveType.cs" />
<Compile Include="VirtualDeviceLib\ExpandedName.cs" />
<Compile Include="VirtualDeviceLib\EnumVirtualDeviceActionType.cs" />
<Compile Include="VirtualDeviceLib\Mouse.cs" />
<Compile Include="VirtualDeviceLib\WindowsAPI.cs" />
<Compile Include="VirtualDeviceLib\VirtualDeviceLibException.cs" />
<Compile Include="VirtualDeviceLib\MouseAction.cs" />
<Compile Include="VirtualDeviceLib\KeyboardAction.cs" />
<Compile Include="VirtualDeviceLib\Keyboard.cs" />
<Compile Include="VirtualDeviceLib\EnumKeyboardKey.cs" />
<Compile Include="WindowDetective\FormDetective.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="WindowDetective\Program.cs" />
<Compile Include="WindowDetective\Properties\Settings.cs" />
<Compile Include="WindowDetective\Properties\Resources.cs" />
<Compile Include="InputDeviceLib\WaitDeclaration.cs" />
<Compile Include="AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="WindowDetective\FormDetective.resx" />
<EmbeddedResource Include="WindowDetective\Properties\Resources.resx" />
<EmbeddedResource Include="WindowDetective\VirtualDeviceLib.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>