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model.py
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model.py
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"""Store information about a challenge, game or player in a class."""
import math
from urllib.parse import urljoin
import logging
import datetime
from enum import Enum
from timer import Timer
from config import Configuration
from typing import Any
from collections import defaultdict
logger = logging.getLogger(__name__)
class Challenge:
"""Store information about a challenge."""
def __init__(self, challenge_info: dict[str, Any], user_profile: dict[str, Any]) -> None:
""":param user_profile: Information about our bot."""
self.id = challenge_info["id"]
self.rated = challenge_info["rated"]
self.variant = challenge_info["variant"]["key"]
self.perf_name = challenge_info["perf"]["name"]
self.speed = challenge_info["speed"]
self.increment: int = challenge_info.get("timeControl", {}).get("increment")
self.base: int = challenge_info.get("timeControl", {}).get("limit")
self.days: int = challenge_info.get("timeControl", {}).get("daysPerTurn")
self.challenger = Player(challenge_info.get("challenger") or {})
self.opponent = Player(challenge_info.get("destUser") or {})
self.from_self = self.challenger.name == user_profile["username"]
def is_supported_variant(self, challenge_cfg: Configuration) -> bool:
"""Check whether the variant is supported."""
return self.variant in challenge_cfg.variants
def is_supported_time_control(self, challenge_cfg: Configuration) -> bool:
"""Check whether the time control is supported."""
speeds = challenge_cfg.time_controls
increment_max: int = challenge_cfg.max_increment
increment_min: int = challenge_cfg.min_increment
base_max: int = challenge_cfg.max_base
base_min: int = challenge_cfg.min_base
days_max: int = challenge_cfg.max_days
days_min: int = challenge_cfg.min_days
if self.speed not in speeds:
return False
if self.base is not None and self.increment is not None:
# Normal clock game
return (increment_min <= self.increment <= increment_max
and base_min <= self.base <= base_max)
elif self.days is not None:
# Correspondence game
return days_min <= self.days <= days_max
else:
# Unlimited game
return days_max == math.inf
def is_supported_mode(self, challenge_cfg: Configuration) -> bool:
"""Check whether the mode is supported."""
return ("rated" if self.rated else "casual") in challenge_cfg.modes
def is_supported_recent(self, config: Configuration, recent_bot_challenges: defaultdict[str, list[Timer]]) -> bool:
"""Check whether we have played a lot of games with this opponent recently. Only used when the oppoennt is a BOT."""
# Filter out old challenges
recent_bot_challenges[self.challenger.name] = [timer for timer
in recent_bot_challenges[self.challenger.name]
if not timer.is_expired()]
max_recent_challenges = config.max_recent_bot_challenges
return (not self.challenger.is_bot
or max_recent_challenges is None
or len(recent_bot_challenges[self.challenger.name]) < max_recent_challenges)
def decline_due_to(self, requirement_met: bool, decline_reason: str) -> str:
"""
Get the reason lichess-bot declined an incoming challenge.
:param requirement_met: Whether a requirement is met.
:param decline_reason: The reason we declined the challenge if the requirement wasn't met.
:return: `decline_reason` if `requirement_met` is false else returns an empty string.
"""
return "" if requirement_met else decline_reason
def is_supported(self, config: Configuration,
recent_bot_challenges: defaultdict[str, list[Timer]]) -> tuple[bool, str]:
"""Whether the challenge is supported."""
try:
if self.from_self:
return True, ""
decline_reason = (self.decline_due_to(config.accept_bot or not self.challenger.is_bot, "noBot")
or self.decline_due_to(not config.only_bot or self.challenger.is_bot, "onlyBot")
or self.decline_due_to(self.is_supported_time_control(config), "timeControl")
or self.decline_due_to(self.is_supported_variant(config), "variant")
or self.decline_due_to(self.is_supported_mode(config), "casual" if self.rated else "rated")
or self.decline_due_to(self.challenger.name not in config.block_list, "generic")
or self.decline_due_to(self.is_supported_recent(config, recent_bot_challenges), "later"))
return not decline_reason, decline_reason
except Exception:
logger.exception(f"Error while checking challenge {self.id}:")
return False, "generic"
def score(self) -> int:
"""Give a rating estimate to the opponent."""
rated_bonus = 200 if self.rated else 0
challenger_master_title = self.challenger.title if not self.challenger.is_bot else None
titled_bonus = 200 if challenger_master_title else 0
challenger_rating_int = self.challenger.rating or 0
return challenger_rating_int + rated_bonus + titled_bonus
def mode(self) -> str:
"""Get the mode of the challenge (rated or casual)."""
return "rated" if self.rated else "casual"
def __str__(self) -> str:
"""Get a string representation of `Challenge`."""
return f"{self.perf_name} {self.mode()} challenge from {self.challenger} ({self.id})"
def __repr__(self) -> str:
"""Get a string representation of `Challenge`."""
return self.__str__()
class Termination(str, Enum):
"""The possible game terminations."""
MATE = "mate"
TIMEOUT = "outoftime"
RESIGN = "resign"
ABORT = "aborted"
DRAW = "draw"
class Game:
"""Store information about a game."""
def __init__(self, game_info: dict[str, Any], username: str, base_url: str, abort_time: int) -> None:
""":param abort_time: How long to wait before aborting the game."""
self.username = username
self.id: str = game_info["id"]
self.speed = game_info.get("speed")
clock = game_info.get("clock") or {}
ten_years_in_ms = 1000 * 3600 * 24 * 365 * 10
self.clock_initial = clock.get("initial", ten_years_in_ms)
self.clock_increment = clock.get("increment", 0)
self.perf_name = (game_info.get("perf") or {}).get("name", "{perf?}")
self.variant_name = game_info["variant"]["name"]
self.mode = "rated" if game_info.get("rated") else "casual"
self.white = Player(game_info["white"])
self.black = Player(game_info["black"])
self.initial_fen = game_info.get("initialFen")
self.state: dict[str, Any] = game_info["state"]
self.is_white = (self.white.name or "").lower() == username.lower()
self.my_color = "white" if self.is_white else "black"
self.opponent_color = "black" if self.is_white else "white"
self.me = self.white if self.is_white else self.black
self.opponent = self.black if self.is_white else self.white
self.base_url = base_url
self.game_start = datetime.datetime.fromtimestamp(game_info["createdAt"] / 1000, tz=datetime.timezone.utc)
self.abort_time = Timer(abort_time)
self.terminate_time = Timer((self.clock_initial + self.clock_increment) / 1000 + abort_time + 60)
self.disconnect_time = Timer(0)
def url(self) -> str:
"""Get the url of the game."""
return f"{self.short_url()}/{self.my_color}"
def short_url(self) -> str:
"""Get the short url of the game."""
return urljoin(self.base_url, self.id)
def pgn_event(self) -> str:
"""Get the event to write in the PGN file."""
if self.variant_name in ["Standard", "From Position"]:
return f"{self.mode.title()} {self.perf_name.title()} game"
else:
return f"{self.mode.title()} {self.variant_name} game"
def time_control(self) -> str:
"""Get the time control of the game."""
return f"{int(self.clock_initial/1000)}+{int(self.clock_increment/1000)}"
def is_abortable(self) -> bool:
"""Whether the game can be aborted."""
# Moves are separated by spaces. A game is abortable when less
# than two moves (one from each player) have been played.
return " " not in self.state["moves"]
def ping(self, abort_in: int, terminate_in: int, disconnect_in: int) -> None:
"""
Tell the bot when to abort, terminate, and disconnect from a game.
:param abort_in: How many seconds to wait before aborting.
:param terminate_in: How many seconds to wait before terminating.
:param disconnect_in: How many seconds to wait before disconnecting.
"""
if self.is_abortable():
self.abort_time = Timer(abort_in)
self.terminate_time = Timer(terminate_in)
self.disconnect_time = Timer(disconnect_in)
def should_abort_now(self) -> bool:
"""Whether we should abort the game."""
return self.is_abortable() and self.abort_time.is_expired()
def should_terminate_now(self) -> bool:
"""Whether we should terminate the game."""
return self.terminate_time.is_expired()
def should_disconnect_now(self) -> bool:
"""Whether we should disconnect form the game."""
return self.disconnect_time.is_expired()
def my_remaining_seconds(self) -> float:
"""How many seconds we have left."""
wtime: int = self.state["wtime"]
btime: int = self.state["btime"]
return (wtime if self.is_white else btime) / 1000
def result(self) -> str:
"""Get the result of the game."""
class GameEnding(str, Enum):
WHITE_WINS = "1-0"
BLACK_WINS = "0-1"
DRAW = "1/2-1/2"
INCOMPLETE = "*"
winner = self.state.get("winner")
termination = self.state.get("status")
if winner == "white":
result = GameEnding.WHITE_WINS
elif winner == "black":
result = GameEnding.BLACK_WINS
elif termination in [Termination.DRAW, Termination.TIMEOUT]:
result = GameEnding.DRAW
else:
result = GameEnding.INCOMPLETE
return result.value
def __str__(self) -> str:
"""Get a string representation of `Game`."""
return f"{self.url()} {self.perf_name} vs {self.opponent} ({self.id})"
def __repr__(self) -> str:
"""Get a string representation of `Game`."""
return self.__str__()
class Player:
"""Store information about a player."""
def __init__(self, player_info: dict[str, Any]) -> None:
""":param player_info: Contains information about a player."""
self.name: str = player_info.get("name", "")
self.title = player_info.get("title")
self.is_bot = self.title == "BOT"
self.rating = player_info.get("rating")
self.provisional = player_info.get("provisional")
self.aiLevel = player_info.get("aiLevel")
def __str__(self) -> str:
"""Get a string representation of `Player`."""
if self.aiLevel:
return f"AI level {self.aiLevel}"
else:
rating = f'{self.rating}{"?" if self.provisional else ""}'
return f'{self.title or ""} {self.name} ({rating})'.strip()
def __repr__(self) -> str:
"""Get a string representation of `Player`."""
return self.__str__()