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[Bug] Compressed Textures fail in 9.1 #2316
Comments
A few findings:
These might be helpful as samples/tests: They're various transcodings of a red Basis Universal texture, re-encoded as:
None of them (except the source ETC1S file) require Basis transcoding, ZSTD decompression, or WASM or Worker dependencies. So they should be mostly trivial to load in a unit test, parse with |
Agreed.
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Module and/or Feature
@luma.gl/webgl
Description
Compressed textures fail to load
visgl/deck.gl#9341
Expected Behavior
No response
Steps to Reproduce
visgl/deck.gl#9341
Environment
Logs
No response
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