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mainwindow.h
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/**
* Projeto: Maze
* Versao: 1.0b
* Autores: Leno
* Raimundo
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "game.h"
#include <QPushButton>
#include "digitalclock.h"
#include <QScrollArea>
#include <QLabel>
class Game;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
friend class Game;
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
QPushButton *getButtonShowPath() const;
QPushButton *getButtonRestart() const;
DigitalClock *getDisplayTime() const;
QScrollArea *getViewArea() const;
QLabel *getPontosLabel() const;
private slots:
void on_actionControle_triggered();
void on_pushButton_Restart_clicked();
void on_pushButton_showPath_clicked(bool checked);
void on_pushButton_3_clicked();
void on_actionSobre_o_jogo_triggered();
void on_pushButton_9_clicked();
void on_pushButton_2_clicked();
void on_pushButton_clicked();
void on_pushButton_11_clicked();
void on_pushButton_10_clicked();
void on_pushButton_12_clicked();
void on_modoTreinar_clicked();
void on_menu_principal_01_clicked();
void on_menu_principal_02_clicked();
void on_modoCompetir_clicked();
void on_modoMultiplayer_clicked();
void on_modoCarreira_clicked();
void on_menu_principal_2_clicked();
void on_menu_pincipal_4_clicked();
void on_menu_dificuldade_clicked();
void on_voltar_clicked();
void on_pushButton_4_clicked();
private:
Ui::MainWindow *ui;
/**
* @brief Mostra uma mensagem de confirmacao para abandonar o jogo atual
* @return true se o usuario respondeu sim, senao retorna false.
*/
bool exitQuestion();
};
#endif // MAINWINDOW_H