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How can i use this with bevy_mesh_terrain #39

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ethereumdegen opened this issue Jul 23, 2024 · 2 comments
Open

How can i use this with bevy_mesh_terrain #39

ethereumdegen opened this issue Jul 23, 2024 · 2 comments

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@ethereumdegen
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I would like to use this with my terrain crate, bevy_mesh_terrain, and if so then I could feed in the Parry3d colliders that my terrain system generates. However... can i do that? I dont want to load in GLTFs

@mockersf
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To use any obstacle to define the navmesh, they need to implement the ObstacleSource trait.

At the moment it's implemented for Aabb and some of the math::primitives types (list is here).

I plan to add integration with avian and rapier soon, which should cover Parry3d colliders

@mockersf
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#41 adds support for most Avian colliders

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