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The new hand pose data returns the full transformation matrix of each of the landmarks. Giving you orientations in the wrist reference frame.
Explanations of behavior
When landmarks associated with a hand is not visible, the headset has built-in mechanism for inferring what they are.
We use the WRIST joint's isEmulated attribute to infer if the hand is out of view. If it is, I remove the hand pose from the message data and hide the hand visual component from view.
If other joints are emulated, I do not remove them. You can see Quest's hand pose estimation at play when a finger is occluded.
I run the script teleop/teleop_hand.py [https://github.com/OpenTeleVision/TeleVision]
It use vuer for hand tracking. the device is meta quest3.
while right hand not in tracking, the value of event.value["rightHand"] will be unstable
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