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Importing terrain imagery from ArcGIS satellite keeps crashing when max number of tiles is 2048. #591
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You can subdivide your area on interest into a number of parts and import the satellite imagery for each part. |
Thank you so much for your reply. So, if I edit the mesh in Blender and split it into multiple pieces, the addon can automatically find the correct imagery for each piece and assign it to the mesh? That sounds incredibly awesome. |
Just the right Blender object in the field Terrain and the |
Thank you again for your help. But I don't quite understand what you meant by "just the right blender object". I tried to right click the mesh in the viewport, the object in the outliner, didn't see anything about subdivide or split. What exactly should I do? Thank you so much! |
Suppose you got 4 objects after the split. Set each of them consequently in the field Terrain and import satellite imagery. |
Thanks again for your super fast reply, dear sir. May I ask, how do you suggest me to split the terrain into 4 objects? Directly in the mesh editing? |
Hi guys, I'm trying to get a high resolution satellite image of a site for my visualization project. When I set this number to 1024, it generates an 8k texture. But the quality is still not as good as the one on the actual map like Google Maps service. When I bump it to 2048, it crashes Blender every time. I tried to toggle "save overlay to file", it crashes regardlessly.
Any hint on how to get the satellite imagery in the highest resolution? Thanks.
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