You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I can explain it by a single floating point precision used by Blender.
Blender's glTF import heavily relies on Blender's internal data structure like Vector and Matrix. There is a precision loss after converting from Python data structures (double precision) to Blender data structures (single precision).
Hello @vvoovv , we recently detected some very weird warped geometry on downloaded dataset.
The data doesn't appear like that in google. Do you know where it could come from ?
It looks like a big wave of displacement... first time we detect it.
The text was updated successfully, but these errors were encountered: